The "Place Actors" panel gives you quick drag-and-drop access to content in the engine. Broadcast-specific Actors can be found under the "Pixotope" header.
A virtual studio camera not tracking an external camera; used for creating virtual studio shots independent of the limitations of the physical space, yet still with the talent composited into the 3D space.
VS Internal Compositing Plane
A surface displaying chroma-keyed input camera feed and compositing it into the 3D space of the virtual studio.
Garbage Matte Plane
A surface used to block out and output a custom alpha mask for the external compositing mode in Pixotope.
A 3D object useful for calibrating the alignment between the virtual and the real point on the surface.
Calibration Cube Hollow
A 3D object useful for calibrating the dimensions between the virtual and the real space.
Tracked Object Actor
An actor that can be set up to follow a remote object tracking source; you can parent other actors to it or inherit it in your own Blueprints.
A representation of the physical display screen to be used as an XR wall or "virtual window".
Plane with a Media Input Component used for virtual monitors.
Pixotope Widget Renderer
Allows rendering of Unreal’s Widget Components onto the video output.
Learn more about Unreal’s Widget Components → https://docs.unrealengine.com/4.27/en-US/Basics/Components/Widget/
Pixotope Animated Text Mesh
A dynamically generated 3D text mesh, with a variety of pre-programmed animations.