Compositing Planes are special Pixotope actors, that are used to place video inside the virtual environment. They consist of a specialized geometry that enables the
TrackedCamera to project the video onto a specific depth in the scene. This allows for correct occlusions. Using a custom PostProcessing rendering pipeline we are able to avoid any video distortion like anti aliasing and provide “pixel perfect” video.
For AR: Compositing planes can be used for AR reflections from the video onto the scene.
Although it is called "Compositing Plane", you can easily change the underlying geometry in the "Details" panel.
The Compositing plane allows integrating video with the virtual scene.
It is visible in reflections
It can cast shadows (Enable Cast Shadows in the Details panel)
It can receive shadows (World Settings > Pixotope VS Settings > Cast Shadows On VS Plane)
It can be lighted up from scene lights (World Settings > Pixotope VS Settings > Light Up VS Plane)
The Compositing Plane allows per plane feathering of the video.
Enable Plane rotation with the TrackedCamera (Details > Rotate with Camera).
Use body pose estimation for position
Uses the position of the BPE Compositing Mesh.