Creating a control panel - PRODUCTION
Curious to try our new control panel? Check out Creating a control panel - New version (experimental)
The Pixotope Director allows you to create custom remote-control panels, which run:
in the Director
or in a web browser on your Pixotope network
You can control:
all properties that can be exposed from within the Pixotope Editor
all functions on Blueprint actors
The control panel only sends values, and does not know about the actual state of the targeted actor in the level.
Learn more about the supported widget and property types
Video tutorial - Control Panel
Open a control panel in Director
Go to PRODUCTION > Show > Launch
Hover over the control panel you want to open and click "Open control panel"
The control panel is opened
The control panel is added to the left side menu under PRODUCTION > Control and can now be accessed directly from there
Open a control panel in the browser
Control panels can be opened in a browser on any device that is connected to the same network as the Pixotope machines it should control.
The control panel is optimised for the Chrome browser.
Click the control panel menu and select:
Open in browser
Copy local URL

Create a new control panel
Go to PRODUCTION > Show > Launch
Click "Create new control panel"
Give it a descriptive name
Learn more about where control panels are stored
Edit panel
When editing a control panel, you can rearrange and resize the widgets.
Click the control panel menu
Choose "Edit"

From the control panel menu, you can also
Duplicate
Close
Rename
Delete
or Create a new control panel
Add widget
Click "Toolbox" on the far right of the panel to open the toolbox drawer
Click the widget you would like to add

Edit action
Right-click on the widget and choose "Edit action"
Or Double-click the widget

"Edit label" - Label of the trigger
"Text" - Description on the trigger itself
"Edit tooltip" - Additional information that will be visible when the cursor hovers over the trigger
"Button Color" - Color of the trigger
"Add target" - Add one or multiple actions to the trigger
Depending on the widget:
Select a single target by clicking "Select"
Add a target to the target list by clicking "Add target"

The red border around a widget indicates that it does not have a target set yet.
Select object and property or function
Make sure you have a level running
Select the object by clicking the checkbox
Select the property or function you want to control
Click "Apply"
If the property you want to control is not visible, expose it from within the Editor.

Edit value
Click the edit icon under "Value" in the target or item list
Edit the value while keeping the same format (property type formats)
For function: separate the arguments by new line
Click "Apply"
Arrange widgets
While in Edit mode you can:
move the widgets
resize the widgets
Save control panel
Click the "Save" button to save the changes in the control panel file.
Next step
Continue to create an animation trigger using Blueprint functions