Preparing levels in Pixotope Editor
Learn how to prepare levels for AR, VS, XR, virtual camera moves, DMX etc.
The Pixotope Editor is the level editor for your Pixotope projects. It
leverages the full power of the Unreal Editor
adds functionality and workflow improvements tailored specifically for the broadcast industry
The key features of the Pixotope Editor include:
a WYSIWYG workflow for level layout, lighting, VFX, animation and compositing
Video I/O via SDI/NDI/File
Camera and object tracking
Text 3D - Real-time creation and animation of data-driven 3D text
This documentation, and the following subpages in particular, only cover aspects specific to Pixotope and Pixotope Editor. For further details about content creation, please check the documentation for the Unreal Editor.
Pixotope Editor fully supports every aspect of the Unreal Editor. We highly recommend exploring the excellent documentation from Epic Games to fully harness the power of the Unreal Engine.
Unreal Editor documentation: https://docs.unrealengine.com/en-us/Engine/Editor
FBX Content Pipeline: https://docs.unrealengine.com/en-us/Engine/Content/FBX
Blueprint scripting: https://docs.unrealengine.com/en-us/Engine/Blueprints
Performance and Profiling: https://docs.unrealengine.com/en-us/Engine/Performance
Niagara Particle effects: https://docs.unrealengine.com/en-us/Engine/Niagara
Sequence Editor: https://docs.unrealengine.com/en-us/Engine/Sequencer
Skeletal Mesh Animation system: https://docs.unrealengine.com/en-us/Engine/Animation