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Adjust objects

The object panel lets you make adjustments to one or multiple objects. You can make the following adjustments:

  • Transform objects

  • Change exposed properties

    • If multiple objects are selected, only the common properties are selectable

Learn more about how to expose properties

These operations can be performed in both Live mode and Editor mode. The only difference is how adjustments are saved and applied.

Learn more about where adjustments are saved

  1. Make sure the machine, running the level with the objects you want to adjust, is selected in the "Read from" part of the header

  2. Check that all the machines you want to send the changes to are selected in the "Send to" part of the header

  3. Click on "Objects" at the right side of the screen to open the object drawer

  4. Select one or multiple objects

  5. Make adjustments to

    • transform

      • If multiple objects are selected, changing the value

        • in the input field will set this value on all selected objects (absolute)

        • using the stepper buttons below will transform all selected objects by this value (relative)

    • exposed properties

      • If multiple objects are selected, only the common properties are selectable

Object browser

The Objects browser lists all objects, together with some additional information.

Here you can:

  • select one or more objects and then adjust them in the "Object" panel

    • click "Adjust" to make adjustments to only one object

    • select multiple objects and click "Adjust objects"

  • remove adjustments that were made earlier

    • select multiple objects and click "Remove Adjustments"

Visibility

Shows whether the object is visible in the Editor/Live mode.

Adjusted

Shows whether one or more values of an object were adjusted through the Adjustment panels.

Name

Shows the display name of each object and, if different, the unique Name (ID Name) in gray.

Object Type

Shows the type of the object.

Mobility

Shows whether the object is static or movable.

Render Layer

Shows the Pixotope-compositing-specific qualities of certain meshes, like AR Shadow Catching or Translucency.

Transform

Transform your objects by typing values into the input fields of the X-, Y- and Z-axes or by clicking the stepper buttons underneath. To reset the transformation to the original values, click the reset icon. 

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