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Compositing Plane

Compositing Planes are special Pixotope actors, that are used to place video inside the virtual environment. They consist of a specialized geometry that enables the TrackedCamera to project the video onto a specific depth in the scene. This allows for correct occlusions. Using a custom PostProcessing rendering pipeline we are able to avoid any video distortion like anti aliasing and provide “pixel perfect” video.

For AR: Compositing planes can be used for AR reflections from the video onto the scene.

Changing geometry

Although it is called "Compositing Plane", you can easily change the underlying geometry in the "Details" panel.


The Compositing plane allows integrating video with the virtual scene.

  • It is visible in reflections

  • It can cast shadows (Enable Cast Shadows in the Details panel)

  • It can receive shadows (World Settings > Pixotope VS Settings > Cast Shadows On VS Plane)

  • It can be lighted up from scene lights (World Settings > Pixotope VS Settings > Light Up VS Plane)


The Compositing Plane allows per plane feathering of the video.

Auto rotation

Enable Plane rotation with the TrackedCamera (Details > Rotate with Camera).

Use body pose estimation for position

Uses the position of the BPE Compositing Mesh.

Learn more about how to Set up Body Pose Estimation (BPE)

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