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Useful console commands

This page shows a table of useful console commands and what they are used for.

Open console command overlay

  • Press the ` key (backtick) shortcut
    (often re-bound to the INSERT or HOME key)

This can be done at runtime.

Change shortcut

  • Open Edit → Project settings

  • Search for Engine → Input → Console

  • Edit key value

Changing the shortcut in the Editor's preferences will not be sufficient. The shortcut might not work in Live mode.

Pixotope console commands

Console command

Details

Default

FrameMatcher.AllowReplacement

Replace missing packets, detected using packet numbers. Either with copies or interpolated

1

FrameMatcher.AllowInterpolation

Replace missing packets with interpolation. CTSReceiverCameraTracker.bEnablePacketReplacement must be 1

1

FrameMatcher.Method

Overrides frame matching method set in Syncing panel. Use FrameMatcher.Method ? to see more information.

-1

stat PixotopeCameraTrackerComponent

See camera tracker component stats


stat ctsreceiver

Ctsreceiver plugin stats must be called after Stat PixotopeCameraTrackerComponent


CTSReceiver.EnableCrosshair

Turn on crosshair for tuning decentering

0

CTSReceiver.AllowCrosshair

Allow seeing the crosshair when a true value, when false no crosshairs are allowed even if CTSReceiver.EnableCrosshair is true or Show Crosshair in Director is checked.

1

CTSReceiver.EnableDistortion

Enable distortion

1

CTSReceiver.EnableFocus

Set to 0 to disable dof, set to 1 or another true integer to enable dof

1

showflag.depthoffield

Allows to override a specific showflag (works in editor and game, "show" only works in game and UI only in editor)
Useful to run a build many time with the same showflags (when put in consolevariables.ini like "showflag.abc=0")
0: force the showflag to be OFF
1: force the showflag to be ON
2: do not override this showflag (default)

2

r.depthoffieldquality

Allows to adjust the depth of field quality. Currently only fully affects BokehDOF. GaussianDOF is either 0 for off, otherwise on.
0: Off
1: Low
2: high quality (default, adaptive, can be 4x slower)
3: very high quality, intended for non realtime cutscenes, CircleDOF only (slow)
4: extremely high quality, intended for non realtime cutscenes, CircleDOF only (very slow)

2

r.PostProcessing.DistortionUpscale

Change the lens distortion filtering algorithm:
0 - nearest
1 - bilinear (default)
2 - Catmull-Rom
3 - Lanczos

1

r.PostProcessing.Log

Enable lens distortion filtering to be done in logarithmic color space
1 - enable | 0 - disable

0

r.SeparateShadowMask

Use separate shadow mask rendering to avoid light function problems

0

CameraTracker.DisableNcamMapBackplane

A redundant method to disable the backplane with NCAM MAP distortion. Set to 0 to include the backplane

1

CameraTracker.Overscan

When greater than 0 the calculated overscan is multiplied by this, use if more overscan is needed.

-1

CameraTracker.ResetStats 1

Command to reset stats enabled by stat PixotopeCameraTrackerComponent to initial values.

0

Pixotope.PrintCameraTracking

Set to 1 to print incoming camera tracking packets in editor viewport

0


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