XR Wall
With XR you can extend your physical set beyond its borders or create a virtual window into another world. This is done by rendering the virtual scene onto for example LED screens using the perspective of the camera.
The XR Wall is a special Pixotope actor which is used as the representation of the physical display screen within the virtual environment.
Learn more about how to Set up an XR level (virtual window)
Learn more about how to Adjust XR
Settings in Engine/Editor
Per XR Wall
Output position | Choose how to place this XR Wall on the render output. Options are
|
Output number | The index of the Output routed to this machine, onto which the XR Wall should be rendered to. |
Custom Output Position Min/Max | When the Output position is set to "Custom", use these parameters to specify the exact position of the XR Wall on the render output. |
Color grading | Compensate for color discrepancies of the physical planes. |
Global
World settings > Pixotope XR Compositing
Enable XR | This enables XR rendering |
XRCalibration Mode | Experimental feature to help with position/rotation calibration of XR walls |
Default Output | Default internal buffers for XR walls if no output is routed to the machine |
Disable Tonemapper | Checked by default as one usually does not want tone mapping on XR Walls. |
XR Overscan | Blends between inside and outside camera view - 1 is no blend |
Automatically Optimize Camera Rotation and FOV | Pixotope will take control of the virtual camera to optimize the view for the output |
Render Outside Camera View | Renders an environment quality version of the areas of the scene which are outside the camera's view (frustum) NOTE: Disabled when "Automatically Optimize Camera Rotation and FOV" is enabled |
Update Frequency Of Outside Camera View | 1 is every frame, 5 is update disabled |
Use Only Outside Camera View Rendering | for debug use |
Sample Outside Frustum Color | Replacement color for the outside rendering pixels (can be set if "Render Outside Camera View" is disabled) |
XR From Current Camera | Uses the current camera position to project XR. Enable this when using virtual camera moves. |
Disable Custom Depth | Gain performance by disabling Custom Depth rendering (disables AR and VS) |
Disable Motion blur in XR | Disables motion blur in the render output. Checked by default. |
World settings > Pixotope World
DLSS Quality | Uses NVIDIA's DLSS to increase the quality of the XR rendering. For supported graphics cards and more details see Using NVIDIA DLSS |
World settings > Pixotope Compositing
Custom Debug Texture XROutside Frustum | Set a custom texture for the outside camera view |