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Add a virtual monitor or other video feeds

Pixotope supports adding multiple additional video feeds (Media inputs) as textures in addition to the tracked camera feed (Camera system).

Video tutorial - Input Media - video material

Setup in Director

To access Media inputs inside the Editor, the Media Inputs must be configured in the Director:

  1. Add Media Input in SETUP > Configure > Video I/O

  2. Route Media Input in SETUP > Configure > Routing

Learn more about Setting up a show

Preview in Editor

When correctly configured, the Media inputs can be previewed using the "Utilities" panel.

Add texture to object

To add the media input texture to an object:

  1. Select the object in the World Outliner

  2. In the "Details" panel, click "+ Add Component"

  3. Add "Media Input" to the object

Drag and drop Input Media Actor

Learn more about how to Place Actors

Route Media input to texture

  1. Select the "MediaInputComponent" in the "Details" panel

  2. Choose how to select the media input

    • By name - uses the Media input name

    • By number - zero based index

      • Routed Media inputs are ordered alphabetically

  3. Select the Input name/Input number

The selected input should immediately show up on object.

For externally keyed material

  1. Enable “Use External Key"

  2. Choose a second input source for “External Key"

Options

There are a couple of additional options on the MediaInputComponent:

  • "Use Mip Maps" – whether to use mip maps on the component or not. This will give a blurrier but less "grainy" result at long distances. Enabled by default.

  • "Use Unjittered Projection" will move the media video component past Unreal Engine TAA, giving a much sharper result. However, it will only work correctly on flat or almost flat surfaces. Enabled by default.

  • "Gamma shift in Video Mode" – in Video mode the media video component will be affected by the Unreal Engine filmic tonemapper (unless moved past post-processing). Enabling this option compensates for this so that the resulting output is in the correct gamma space. Enabled by default.

And in world settings:

  • "Move Media Inputs Past Tonemapping" will make media inputs unaffected by post-processing and tonemapping. This requires them to have "Use Unjittered Projection" enabled. Disabled by default.

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