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Adjusting levels - where it reads from and sends to

Pixotope provides an easy way to adjust the levels directly through the Director. Here you will learn:

  • where adjustments are applied

  • how adjustments are stored

"Read from - Send to" header

All adjustment panels* and control panels have the same header ("Read from - Send to"). This header is only relevant in a multi-machine configuration. This is how you define which machine you are reading the values from, and which machine(s) you are sending the changed values to:

  • Select one machine to read from using the machine dropdown on the left

  • Select one or more machines to send to by toggling them on

The machine you read from (marked with a circle) can not be toggled off.

Each Director in a multi-machine configuration can have different machines toggled on/off in the "Read from - Send to" header. So be sure to check which machines you send to before making changes.

Where value adjustments are stored

All value changes made from the adjustment panels* or control panels:

  • are sent to all machines selected in the "Read from - Send to" header

  • directly affect the running level of the selected machines

If the level is running in LIVE mode or in Preview Live mode

  • Adjustments are automatically stored locally on the machine within the project folder ([Project folder]/Saved/Adjustments/[Levelname].adj)

  • Adjustments are automatically "added on top" every time a level with adjustments is launched in LIVE or in Preview Live mode

Transfer or backup of adjustments

As the folder the adjustments are saved in is usually not version controlled, you can do the following to bake the adjustments into the actual level files:

  1. Launch the level in the Editor on the machine it was running on

  2. Click "Bake", located in the panel in the top right-hand corner

  3. Save the level

If the level is open in the Editor in Edit mode:

  • Changes are made directly to the level

  • These changes need to be saved before closing the level to avoid losing them

  • If an adjustment is made without being saved, the launch buttons in the launch panel will be disabled

  • These saved changes define a new default value

Learn more about Edit mode and WYSIWYG.

Engine API calls

By default Engine API calls are not saved as adjustments.

If the change should be saved as an adjustment, pass the IsAdjustment parameter set to true along with the change.

* except for the Video Keyer and IO Effects panels

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