The Control Panel runs in a browser. It has been developed for Google Chrome. Other browsers have not been tested, but should also work.
The Control Panel page is served by the Pixotope Director which has launched/created it. In case this Pixotope Director is shut down, the control panel will loose connection and wait for Pixotope to be started up again.
Reset sync data
Resets sync data which is used to keep state data, like pressed toggle states, in sync between the same control panel open on different machines/in different browsers.
Helps to debug API log actions.
Read from send to header
Make sure a level is running to gather its engine content and properties
Select one machine to read from using the machine dropdown on the left
Only machines which have a level launched (running engine) are listed
Select one or more machines to send to by toggling them on
Toggle between Edit and Preview Live mode
Shortcuts bar (left)
Toggle draw/select mode
Open widget toolbox
Open resources library
Access system actions
Open control panel
Save control panel
Import control panel
Access version history
Add and remove image resources
Show panels in Live Mode - keep the drawers open to allow editing even when in Live mode
Clear API log on startup
Show server messages on console
Shows all properties (widgets/objects) which had been exposed either from the Editor or in one of the other tabs.
Shows all widgets placed on your canvas
Allows to edit all the properties
Shows all objects/actors in a level
Allows to expose properties
Store tab (for advanced users)
Shows all properties of the current show file
API Log tab (for advanced users)
Shows all Pixotope API messages
Action List (bottom)
Left side: Shows all possible actions for all widgets on the canvas
Selecting one from here (or double clicking the widget on the canvas) will filter the widgets action on the right side
Right side: Allows you to drag & drop a source and target from the Properties drawer
OR double click the source field to edit the value directly
The working area where widgets are drawn. The entire canvas is usable in Edit mode; in Preview Live mode, the canvas will be fixed on the main viewport (the darker portion of the canvas)