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Calibration Project

Introduction

Together with your installation of the Pixotope Engine comes the Calibration Project. It can help you calibrate your tracking and it provides useful insights on how to setup your virtual production with Pixotope.

The Calibration Project is a good place to begin your journey with Pixotope. Here you can see how a basic VS and AR production is laid out. It also gives you a rundown of the ways you could integrate external data and controls with Pixotope Data Hub.

You can start by exploring the assets in the Content Browser.

Under Content/PixotopeCalibration/Maps you will find multiple different levels.
Let’s go through them one by one.

LVL_PixotopeARSample

The AR Sample level provides a reference for calibrating tracking and experimenting with settings.

Try different "AR" settings in Pixotope World Settings to understand it better.

LVL_PixotopeVSSample

VS Sample level is a useful reference for calibrating your tracking and video inputs with Pixotope.

Here you’ll find meshes of strictly defined proportions which can be used as reference.

Calibration geometry.

Additionally, under Content/PixotopeCalibration/Sequences, there is an example level sequence showing off a virtual camera move.

It can be triggered with functions defined in the level blueprint, which could be called either with the Control Panel or custom API calls, or by pressing T when in Live or Live Preview mode.

BeginVirtualCameraMove function in LVL_PixotopeVSSample level blueprint.

Remember to play around with the "VS" settings in Pixotope World Settings to better understand the possibilities you have with Pixotope.

LVL_PixotopeXRSample

The XR Sample level, provides a reference for calibrating tracking and experimenting with settings.

Try different "XR" settings in Pixotope World Settings to understand it better.

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