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Upgrading to 24.1

We would not recommend that you upgrade your Pixotope machines in the middle of a production or pre-production phase.

When choosing to upgrade, we recommend that you backup your existing Pixotope projects, so that you will be able to go back if you need to.

First startup

When the new Pixotope version is installed and you decide to not copy the previous local storage folder at the end of the installation, the role selection will come up.

Engine/Editor changes

Standalone raytracing was deprecated by Epic in favor of Lumen. Lumen uses multiple ray-tracing methods to solve Global Illumination and Reflections.

Director changes

Composting color space

Compositing color space is now always linear. Therefore has its dropdown together with Color gamut been deprecated.

Renamed panels

To better describe what the panels are responsible for, we have renamed the following ones

  • Syncing panel → Delay panel

  • Effects panel → Camera Effects panel

Read from send to header

Send to is now group based.

Server machine color

The pink color of a Server is now always shown, not just when Clients are connected.

Control panel

Some blueprint functions might need to be relinked in the control panel if they don't work out of the box.

Migrating show files

To carry over show files and machine settings from an old installation you can

  • Click "Copy folder" at the end of the installation

  • OR manually copy the files into the Local storage folder of the new installation

Migrating projects

When opening a project from Unreal or an old Pixotope version:

  1. When prompted in the Editor, click "Update"

    • This will update your .uproject file

  2. Restart the Editor

Unreal projects can be used in Pixotope right away and do not need any migration steps.

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