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Set up a virtual camera move

Check out the following examples:

For functionality specific to the Unreal Editor and some in-depth knowledge, check out https://docs.unrealengine.com/en-us/Engine/Editor.

Video tutorials
  • Creating Blueprint to Control Virtual Camera Move

    • Blueprint Window Interface Overview

    • Creating Variables

    • Create Events

    • Tracked Camera Reference

    • Pixotope Switch Camera Nodes

    • Logic for Playing a Level Sequence

  • Assigning Assets to Blueprint

  • Using Virtual Cameras

  • Creating and Using a Level Sequence

Example setup

  • See the level Blueprint of the level LVL_PixotopeVSSample of the project PixotopeCalibration

Create a virtual camera

Create a virtual camera in your level:

Create level sequence

Create a new level sequence:

Animate virtual camera

Animate the virtual camera in the sequence:

Delete the Camera Cuts track

Remove the cut track, as we will be blending, not cutting to our virtual camera:

Create Blueprint logic

Create Blueprint logic for triggering the sequence:

Create Blueprint logic for going back to the tracked camera:

Create triggers in the control panel

Create triggers in the control panel and link them to the 2 Blueprint functions to trigger the animation between the virtual and the tracked camera from the control panel:

Check out the following examples:

For functionality specific to the Unreal Editor and some in-depth knowledge, check out https://docs.unrealengine.com/en-us/Engine/Editor.

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