Breadcrumbs

Set up a virtual camera move

Check out the following examples:

For functionality specific to the Unreal Editor and some in-depth knowledge, check out https://docs.unrealengine.com/en-us/Engine/Editor.

  • Creating Blueprint to Control Virtual Camera Move

    • Blueprint Window Interface Overview

    • Creating Variables

    • Create Events

    • Tracked Camera Reference

    • Pixotope Switch Camera Nodes

    • Logic for Playing a Level Sequence

  • Assigning Assets to Blueprint

  • Using Virtual Cameras

  • Creating and Using a Level Sequence

Example setup

  • See the level Blueprint of the level LVL_PixotopeVSSample of the project PixotopeCalibration

Create a virtual camera

Create a virtual camera in your level:

image-20210528-140913.png

Create level sequence

Create a new level sequence:

image-20210528-140925.png

Animate virtual camera

Animate the virtual camera in the sequence:

image-20210528-140938.png
image-20210528-140945.png

Delete the Camera Cuts track

Remove the cut track, as we will be blending, not cutting to our virtual camera:

image2020-6-23_17-15-20.png

Create Blueprint logic

Create Blueprint logic for triggering the sequence:

SwitchToVirtualCamera.jpg


Create Blueprint logic for going back to the tracked camera:

image-20230811-074954.png


Create triggers in the control panel

Create triggers in the control panel and link them to the 2 Blueprint functions to trigger the animation between the virtual and the tracked camera from the control panel:

image-20210528-141017.png

Check out the following examples:

For functionality specific to the Unreal Editor and some in-depth knowledge, check out https://docs.unrealengine.com/en-us/Engine/Editor.