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Use Unreal Live Link

Pixotope supports Live Link so you can maintain your existing Unreal Engine tracking workflow.

Live Link is a service to get animation data from external sources into the Unreal Engine.

For more information about Live Link check their documentation → https://dev.epicgames.com/documentation/en-us/unreal-engine/live-link-in-unreal-engine

Each Live Link tracking input can be different. We expect them to be similar to Unreal’s FreeD example.

Setting up Live Link inside Pixotope is a 2 step process:

  1. Add a Cine Camera Actor from the Place Actors > Cinematic panel

This component gets the Live Link Tracked Camera transform and applies them to Pixotope’s Tracked Camera.

  1. Select the Cine Camera Actor and click "+ Add" in the Details panel

    Screenshot 2024-09-26 at 11.39.56.png

  2. Search for "Live Link Controller" and click it

    Screenshot 2024-09-26 at 11.52.18.png

  3. Select the Subject Representation to choose which Live Link Subject drives the camera

    image-20240806-123251.png

For information about how to

This component gets the lens distortion and applies it to Pixotope’s Tracked Camera.

  1. Select the Cine Camera Actor and click "+ Add" in the Details panel

  2. Search for "Lens" and click it

    Screenshot 2024-09-26 at 11.53.24.png

  3. Select the lens file or other distortion parameters as needed

  1. Enable the Camera Calibration plugin and restart Pixotope Editor

    image-20240806-124122.png

  2. Drag ULens files into the content browser

  1. Click on "Add a camera system" in SETUP > Configure > Camera tracking

  2. Set the Camera tracking protocol to "Unreal Live Link”

  3. Select the "Cine Camera Actor" in the Link to live link stream dropdown

    • This tells Pixotope which Unreal camera to copy settings from

      Screenshot 2024-09-26 at 12.55.13.png

Ensure that the video is genlocked to avoid jittery tracking data.
Learn more about how to Set up Genlock

Calibrating tracking and delay need to be done inside Live Link or the Live Link plugin you are using.

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