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Third-party plugins

If you have plugins that work with UE 5.5, you can just copy and paste them into your project's or the engine's Plugins directory. If you encounter problems we recommend recompiling the plugin using the Pixotope SDK.

Plugins are not enabled by default. Enable the plugin in the Editor under Edit → Plugins → [installed location]

Pytorch files where removed from the PythonFoundationPackages plugin to reduce installer size. If you want to use them, please copy the files from a corresponding Unreal Engine version.

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