Skip to main content
Skip table of contents

Adjust color grading

The color grading panel allows control to make live adjustments to the video, the 3D graphics and the final output. It is used to tweak the output for realism, but also permits artistic freedom.

A very important aspect of the Pixotope color grading tools, is that it is a non-destructive color correction, which is computed in 32 bits floating point linear color space. This means that separate changes done to the 3D graphics and video will not remove or clip any values, and will always be possible to recover downstream. This is crucial for a functional HDR workflow.

Learn more about how to Configure color pipeline

Available tabs

  • 3D Graphics

    • the color grading of all 3D objects including mapped input media

  • Video

    • the color grading of the camera system projection

  • Final output

    • color grading on everything combined

*updated panel, will switch when the content switchers look as they should*

White Balance

White balance is used to correct the lighting so that white is displayed as "true white". If the white balance is on the cold side, white appears more blueish.

Temperature

Controls the white balance temperature. A higher value results in a warmer white.

Tint

Controls the color tint of the white balance. A higher value adds more cyan and magenta to the color range.

Color Grading

Color grading is used to adjust the overall color representation in the scene. 

Mode

  • Global - adjust the color globally

  • Shadows - adjust the color values for shadows in the scene

  • Midtones - adjust the color values for midtones in the scene

  • Highlights - adjust the color values for highlights in the scene

Saturation

Controls the intensity of the colors. A higher value results in more pure colors. Use the arrow to reveal individual RGB sliders.

Contrast

Controls the tonal range of light and dark color in the level/scene. A higher value will tighten the highlights and darken the level/scene. Use the arrow to reveal individual RGB sliders.

Gamma

Controls the luminance intensity of the mid-tones color. Use the arrow to reveal individual RGB sliders.

Gain

Controls the luminance intensity of the whites (highlights). Higher values result in more washed-out highlights. Use the arrow to reveal individual RGB sliders.

Lift (Offset)

Controls the luminance intensity of the blacks (shadows). Higher values result in more washed-out shadows. Use the arrow to reveal individual RGB sliders.

Do not use with AR

Using Lift (Offset) is currently not supported with AR.

Filmic tone mapper (3D graphics only)

When using a virtual set extension (AR) with XR, the usage of filmic tone mapping has to be the same on both AR and XR machines.

Learn more about how to Calibrate color matching

The purpose of Tone mapping is to map the wide range of high dynamic range (HDR) colors into the low dynamic range (LDR) that a display can output. This process simulates how film responds to light.

Tone mapping occurs during the final stage of post-processing—after normal rendering but before graphics are composited with video. The tone mapping never affects the video plates themselves.

Key Differences from Unreal

Unlike Unreal Engine, Pixotope's tone mapper does NOT automatically convert images to sRGB/Rec.709. This separation allows you to use the Filmic tone mapper with any color space conversion of your choice. However, be aware that most Output Device Transforms (ODTs) already include their own tone mapping.

Avoiding Double Tone Mapping

If you prefer the look of the Filmic tone mapper (enabled by the checkbox in the Show settings in Director) to the ACES Rec. 709 ODT (Rec.1886 Rec.709 profile), choose a simple output conversion without tone mapping (such as Camera Rec.709) and make sure the video input is using this same inverse conversion.

Without these precautions, your image will be tone mapped twice, resulting in a flat, washed-out appearance.

HDR considerations

While Pixotope's Filmic tone mapper can produce values above 1.0 for HDR content, achieving consistent results can be challenging. For HDR output, we recommend disabling the Filmic tone mapper and relying on the tone mapping built into HDR-specific conversions instead.


Slope

This will adjust the steepness of the S-curve used for the tonemapper, where larger values will make the slope steeper (darker) and lower values will make the slope less steep (lighter).

Toe

This will adjust the dark color in the tonemapper.

Shoulder

Controls the bright color. A higher value results in brighter colors.

Black clip

This will set where the crossover happens where black's start to cut off their value. In general, this value should not be adjusted.

White clip

This will set where the crossover happens where white's start to cut off their values. This will appear as a subtle change in most cases.

Ambient Occlusion (3D graphics only)

Ambient occlusion is an effect that creates a more natural ambient lighting in the scene. It calculates how objects (occlusions) are exposed to ambient lighting and creates a diffuse non-directional shading effect in sheltered and enclosed areas.

Intensity

Controls the amount of the effect applied. A higher value results in more shading effects.

Radius

Controls the radius from the occlusions where the effect is applied.

Exposure (3D graphics only)

Exposure gives you control over the exposure in the scene.

Exposure compensation

Logarithmic adjustment for the exposure.

  • +2 - 4 x brighter

  • +1 - 2 x brighter

  • 0 - no adjustment

  • -1 - 2 x darker

  • -2 - 4 x darker

Some camera tracking systems (such as Pixotope Vision and Marker) can track the aperture/iris of a compatible lens, which again can drive the exposure of the scene (as in real life).

Learn more about Pixotope Tracking

Create presets

Use quick presets to try different settings, use named presets to recall them later.

Learn more about how to Use presets

JavaScript errors detected

Please note, these errors can depend on your browser setup.

If this problem persists, please contact our support.