Graphic Engines
Choose the desired sending format and check the corresponding checkboxes in the Sender tab of the VioTrack Chief.
Pixotope | Euler angles (instead of matrix) |
Aximmetry | Camera y-axis points up (instead of z) Studio y-axis points up (instead of z) Field of view angle (instead of focal length) Ignore blank edges in analog video |
Brainstorm | Euler angles (instead of matrix) Field of view angle (instead of focal length) Vertical angle (instead of horizontal) Center shift in pixels (instead of mm) |
Deltatre | Euler angles (instead of matrix) Field of view angle (instead of focal length) Vertical angle (instead of horizontal) |
Disguise | Euler angles (instead of matrix) |
FreeD | use a "FreeD Sender" |
GreenHippo - Hippotizer | Euler angles (instead of matrix) |
Marketgraph | Matrix: studio -> camera coordinates Camera y-axis points up (instead of z) Studio y-axis points up (instead of z) Field of view angle (instead of focal length) Ignore blank edges in analog video |
Marketgraph V2 | Matrix: studio -> camera coordinates Camera y-axis points up (instead of z) Studio y-axis points up (instead of z) Field of view angle (instead of focal length) Ignore blank edges in analog video Center shift in pixels (instead of mm) |
Monarch | Euler angles (instead of matrix) Studio y-axis points up (instead of z) Field of view angle (instead of focal length) Vertical angle (instead of horizontal) ignoreBlank |
NSYNK | Euler angles (instead of matrix) Studio y-axis points up (instead of z) Field of view angle (instead of focal length) |
Orad | Camera y-axis points up (instead of z) Studio y-axis points up (instead of z) Field of view angle (instead of focal length) Vertical angle (instead of horizontal) Ignore blank edges in analog video Center shift in pixels (instead of mm) |
RT Soft | Euler angles (instead of matrix) Studio y-axis points up (instead of z) Field of view angle (instead of focal length) Vertical angle (instead of horizontal) Center shift in pixels (instead of mm) |
Torq2FBX | Euler angles (instead of matrix) Studio y-axis points up (instead of z) |
Unity | use a "Game Sender" |
Unreal (Vanilla) | Euler angles (instead of matrix) |
Ventuz | use a "Ventuz Sender" |
VirtualSpectator | Euler angles (instead of matrix) Camera y-axis points up (instead of z) Studio y-axis points up (instead of z) Field of view angle (instead of focal length) Vertical angle (instead of horizontal) |
VizIO | Euler angles (instead of matrix) Field of view angle (instead of focal length) |
Viz TrackingHub | Euler angles (instead of matrix) Studio y-axis points up (instead of z) Field of view angle (instead of focal length) |
VR3 | Camera y-axis points up (instead of z) Studio y-axis points up (instead of z) Ignore blank edges in analog video |
WASP | Euler angles (instead of matrix) Studio y-axis points up (instead of z) Field of view angle (instead of focal length) Ignore blank edges in analog video Center shift in pixels (instead of mm) |
XPression | Euler angles (instead of matrix) Field of view angle (instead of focal length) Omit sending constants |
ZeroDensity | Euler angles (instead of matrix) Studio y-axis points up (instead of z) Field of view angle (instead of focal length) Omit sending constants |
Parameters for "Public Net" camera sender:
Parameter | Default Value | Optional Value(s) |
---|---|---|
transform representation | matrix | euler |
transform direction (*) | camera_to_studio | studio_to_camera |
camera coordinates (*) | camera_z_up | camera_y_up |
studio coordinates | studio_z_up | studio_y_up |
zoom value | image_distance | field_of_view |
field of view angle (**) | horizontal | vertical, diagonal |
blank pixels | consider_blank | ignore_blank |
aspect ratio | adjust_aspect | keep_aspect |
center shift units | shift_on_chip | shift_in_pixels |
center shift direction | normal_shift | reverse_shift |
(*): only meaningful if "matrix" is used
(**): only meaningful if "field_of_view" is used