Choose the desired sending format and check the corresponding checkboxes in the Sender tab of the VioTrack Chief.

Pixotope

Euler angles (instead of matrix)

Aximmetry

Camera y-axis points up (instead of z)

Studio y-axis points up (instead of z)

Field of view angle (instead of focal length)

Ignore blank edges in analog video

Brainstorm

Euler angles (instead of matrix)

Field of view angle (instead of focal length)

Vertical angle (instead of horizontal)

Center shift in pixels (instead of mm)

Deltatre

Euler angles (instead of matrix)

Field of view angle (instead of focal length)

Vertical angle (instead of horizontal)

Disguise

Euler angles (instead of matrix)

FreeD

use a "FreeD Sender"

GreenHippo - Hippotizer

Euler angles (instead of matrix)

Marketgraph

Matrix: studio -> camera coordinates

Camera y-axis points up (instead of z)

Studio y-axis points up (instead of z)

Field of view angle (instead of focal length)

Ignore blank edges in analog video

Marketgraph V2

Matrix: studio -> camera coordinates

Camera y-axis points up (instead of z)

Studio y-axis points up (instead of z)

Field of view angle (instead of focal length)

Ignore blank edges in analog video

Center shift in pixels (instead of mm)

Monarch

Euler angles (instead of matrix)

Studio y-axis points up (instead of z)

Field of view angle (instead of focal length)

Vertical angle (instead of horizontal)

ignoreBlank

NSYNK

Euler angles (instead of matrix)

Studio y-axis points up (instead of z)

Field of view angle (instead of focal length)

Orad

Camera y-axis points up (instead of z)

Studio y-axis points up (instead of z)

Field of view angle (instead of focal length)

Vertical angle (instead of horizontal)

Ignore blank edges in analog video

Center shift in pixels (instead of mm)

RT Soft

Euler angles (instead of matrix)

Studio y-axis points up (instead of z)

Field of view angle (instead of focal length)

Vertical angle (instead of horizontal)

Center shift in pixels (instead of mm)

Torq2FBX

Euler angles (instead of matrix)

Studio y-axis points up (instead of z)

Unity

use a "Game Sender"

Unreal (Vanilla)

Euler angles (instead of matrix)

Ventuz

use a "Ventuz Sender"

VirtualSpectator

Euler angles (instead of matrix)

Camera y-axis points up (instead of z)

Studio y-axis points up (instead of z)

Field of view angle (instead of focal length)

Vertical angle (instead of horizontal)

VizIO

Euler angles (instead of matrix)

Field of view angle (instead of focal length)

Viz TrackingHub

Euler angles (instead of matrix)

Studio y-axis points up (instead of z)

Field of view angle (instead of focal length)

VR3

Camera y-axis points up (instead of z)

Studio y-axis points up (instead of z)

Ignore blank edges in analog video

WASP

Euler angles (instead of matrix)

Studio y-axis points up (instead of z)

Field of view angle (instead of focal length)

Ignore blank edges in analog video

Center shift in pixels (instead of mm)

XPression

Euler angles (instead of matrix)

Field of view angle (instead of focal length)

Omit sending constants

ZeroDensity

Euler angles (instead of matrix)

Studio y-axis points up (instead of z)

Field of view angle (instead of focal length)

Omit sending constants

Parameters for "Public Net" camera sender:

Parameter

Default Value

Optional Value(s)

transform representation

matrix

euler

transform direction (*)

camera_to_studio

studio_to_camera

camera coordinates (*)

camera_z_up

camera_y_up

studio coordinates

studio_z_up

studio_y_up

zoom value

image_distance

field_of_view

field of view angle (**)

horizontal

vertical, diagonal

blank pixels

consider_blank

ignore_blank

aspect ratio

adjust_aspect

keep_aspect

center shift units

shift_on_chip

shift_in_pixels

center shift direction

normal_shift

reverse_shift

(*): only meaningful if "matrix" is used

(**): only meaningful if "field_of_view" is used