Useful console commands
This page shows a table of useful console commands and what they are used for.
Open console command overlay
Press the ` key (backtick) shortcut
(often re-bound to the INSERT or HOME key)
This can be done at runtime.
Change keyboard shortcut
Open Edit → Project settings
Search for Engine → Input → Console
Edit key value
Changing the shortcut in the Editor's preferences will not be sufficient. The shortcut might not work in Live mode.
Setting console commands via the API
Use the
ExecuteConsoleCommand
Engine API - CallSet the Command string to
[Command] [value]
for exampler.PostProcessing.Log 1
Learn more about Using the Pixotope API
Setting console commands via the Control panel
Download an example control panel
Trigger a console command.pxpanel
or follow these steps:
Learn more about Triggering API calls from the Control panel
Pixotope console commands
Console command | Details | Default |
---|---|---|
FrameMatcher.AllowReplacement | Replace missing packets, detected using packet numbers. Either with copies or interpolated | 1 |
FrameMatcher.AllowInterpolation | Replace missing packets with interpolation. CTSReceiverCameraTracker.bEnablePacketReplacement must be 1 | 1 |
FrameMatcher.Method | Overrides frame matching method set in Syncing panel. Use FrameMatcher.Method ? to see more information. | -1 |
stat PixotopeCameraTrackerComponent | See camera tracker component stats | |
stat ctsreceiver | Ctsreceiver plugin stats must be called after Stat PixotopeCameraTrackerComponent | |
CTSReceiver.EnableCrosshair | Turn on crosshair for tuning decentering | 0 |
CTSReceiver.AllowCrosshair | Allow seeing the crosshair when a true value, when false no crosshairs are allowed even if CTSReceiver.EnableCrosshair is true or Show Crosshair in Director is checked. | 1 |
CTSReceiver.EnableDistortion | Enable distortion | 1 |
CTSReceiver.EnableFocus | Set to 0 to disable dof, set to 1 or another true integer to enable dof | 1 |
showflag.depthoffield | Allows to override a specific showflag (works in editor and game, "show" only works in game and UI only in editor) | 2 |
r.depthoffieldquality | Allows to adjust the depth of field quality. Currently only fully affects BokehDOF. GaussianDOF is either 0 for off, otherwise on. | 2 |
r.HairStrands.Visibility.UseCustomDepth | Enable to mitigate the issue of hair being visible through a VS plane | 0 |
r.PostProcessing.DistortionUpscale | Change the lens distortion filtering algorithm: | 1 |
r.PostProcessing.Log | Enable lens distortion filtering to be done in logarithmic color space | 0 |
r.PostProcessing.LUTToVideoAsWell | When enabled applies the AR LUT also on the video | 0 |
r.SeparateShadowMask | Use separate shadow mask rendering to avoid light function problems | 0 |
CameraTracker.DisableNcamMapBackplane | A redundant method to disable the backplane with NCAM MAP distortion. Set to 0 to include the backplane | 1 |
CameraTracker.Overscan | When greater than 0 the calculated overscan is multiplied by this, use if more overscan is needed. | -1 |
CameraTracker.ResetStats 1 | Command to reset stats enabled by stat PixotopeCameraTrackerComponent to initial values. | 0 |
Pixotope.PrintCameraTracking | Set to 1 to print incoming camera tracking packets in editor viewport | 0 |