Useful console commands
This page shows a table of useful console commands and what they are used for.
Open console command overlay
Press the ` key (backtick) shortcut
(often re-bound to the INSERT or HOME key)
![](../../__attachments/3830121072/image%20(10).png?inst-v=9a48e7bf-6403-4094-a858-ffe80445b919)
This can be done at runtime.
Change keyboard shortcut
Open Edit → Project settings
Search for Engine → Input → Console
Edit key value
Changing the shortcut in the Editor's preferences will not be sufficient. The shortcut might not work in Live mode.
![](../../__attachments/3830121072/image%20(9).png?inst-v=9a48e7bf-6403-4094-a858-ffe80445b919)
Setting console commands via the API
Use the
ExecuteConsoleCommand
Engine API - CallSet the Command string to
[Command] [value]
for exampler.PostProcessing.Log 1
Learn more about Using the Pixotope API
Setting console commands via the Control panel
Download an example control panel
Trigger a console command.pxpanel
or follow these steps:
Learn more about Triggering API calls from the Control panel
Pixotope console commands
Console command | Details | Default |
---|---|---|
FrameMatcher.AllowReplacement | Replace missing packets, detected using packet numbers. Either with copies or interpolated | 1 |
FrameMatcher.AllowInterpolation | Replace missing packets with interpolation. CTSReceiverCameraTracker.bEnablePacketReplacement must be 1 | 1 |
FrameMatcher.Method | Overrides frame matching method set in Syncing panel. Use FrameMatcher.Method ? to see more information. | -1 |
stat PixotopeCameraTrackerComponent | See camera tracker component stats | |
stat ctsreceiver | Ctsreceiver plugin stats must be called after Stat PixotopeCameraTrackerComponent | |
CTSReceiver.EnableCrosshair | Turn on crosshair for tuning decentering | 0 |
CTSReceiver.AllowCrosshair | Allow seeing the crosshair when a true value, when false no crosshairs are allowed even if CTSReceiver.EnableCrosshair is true or Show Crosshair in Director is checked. | 1 |
CTSReceiver.EnableDistortion | Enable distortion | 1 |
CTSReceiver.EnableFocus | Set to 0 to disable dof, set to 1 or another true integer to enable dof | 1 |
showflag.depthoffield | Allows to override a specific showflag (works in editor and game, "show" only works in game and UI only in editor) | 2 |
r.depthoffieldquality | Allows to adjust the depth of field quality. Currently only fully affects BokehDOF. GaussianDOF is either 0 for off, otherwise on. | 2 |
r.HairStrands.Visibility.UseCustomDepth | Enable to mitigate the issue of hair being visible through a VS plane | 0 |
r.PostProcessing.DistortionUpscale | Change the lens distortion filtering algorithm: | 1 |
r.PostProcessing.Log | Enable lens distortion filtering to be done in logarithmic color space | 0 |
r.PostProcessing.LUTToVideoAsWell | When enabled applies the AR LUT also on the video | 0 |
r.SeparateShadowMask | Use separate shadow mask rendering to avoid light function problems | 0 |
CameraTracker.DisableNcamMapBackplane | A redundant method to disable the backplane with NCAM MAP distortion. Set to 0 to include the backplane | 1 |
CameraTracker.Overscan | When greater than 0 the calculated overscan is multiplied by this, use if more overscan is needed. | -1 |
CameraTracker.ResetStats 1 | Command to reset stats enabled by stat PixotopeCameraTrackerComponent to initial values. | 0 |
Pixotope.PrintCameraTracking | Set to 1 to print incoming camera tracking packets in editor viewport | 0 |