The concepts and components of Pixotope
Pixotope® is a software-based virtual production platform that merges the real and the virtual world, in real time, in perfect quality.
It allows you to:
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merge real characters/elements with virtual scenes (VS)
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merge virtual characters/elements/on-air graphics with real scenes (AR)
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create virtual windows (a virtual scene with real scene camera tracking) (XR)
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create next-generation on-air graphics
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combine all the above features
Pixotope is designed to integrate seamlessly with professional broadcast workflows.
Pixotope is used for live professional broadcast.
For one-off shows:
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the setup and venue are used only for this one show
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the setup is complex, requiring many different vendors to work together
For recurring shows:
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the setup stays more or less the same between shows
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the venue may host other shows in between
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the changes involved mainly relate to content
Pixotope is used for both single-camera and multi-camera productions:
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All components can run on a single machine for simple setups
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Automatic discovery and connection simplify multi-machine setups
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The configuration, calibration, adjustment and control of a production can be done from each machine or centrally from a single machine
Pixotope is built using modern technology:
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Rendering based on Unreal Engine
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Network communication using state-of-the-art client–server technology
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Proprietary GPU-based video and image processing
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Highly optimized standalone processes for critical processing of tracking data, Video I/O, licensing, rendering and network traffic
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Front end using modern web technologies for future cross-platform and cloud deployment
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A cloud-based licensing system specifically built for modern broadcast productions
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Utilises industry standard hardware and leverages the latest hardware developments
How to get started with Pixotope
Academy Tutorial - Overview of Pixotope Director
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Get an overview of the Pixotope Director and its workflow changes in 2.0