Unreal - Hair and Fur, Atmospheric Effects, Water
Hair and Fur
Since 1.5.2, support in AR and VS has significantly improved.
Hair and Fur features are still very new in Unreal and may not behave as anticipated, especially with LOD. Thorough testing is advised.
In VS
Supported
In AR
Supported
Atmospheric Effects
In VS
Volumetric Fog (Exponential Height Fog)
Supported
Enable "Volumetric Fog" on the Exponential Height Fog actor
Enable “Render Fog on to VS” in Pixotope World Settings > VS
Atmospheric Fog, Sky Atmosphere
Partially supported - having the effect in front of the compositing plane is not supported, however this is rarely used.
In AR
Volumetric Fog (Exponential Height Fog)
Enable "Volumetric Fog" on the Exponential Height Fog actor
Care is required with the settings as the compositing mode is additive, making it quite easy to over-expose the backplate.
Sky Atmosphere, Atmospheric Fog
Supported
Use selectively as, unless the backplate is a sky shot or most of the imagery is in the distance, they are hardly relevant.
Water
In VS
Partially supported using our legacy compositing pipeline.
Check "Backplane Enabled" in the Pixotope World Settings > VS > Advanced.
In AR
Supported