Reflections in Pixotope
Reflections are a complex subject in 3D rendering, and they become even more challenging in Virtual Production.
TLDR
We recommend using Lumen for reflections. Learn more about Lumen Compositing in Pixotope
General objectives
For virtual objects
Cast shadows onto the real world, simulating occlusion of real light
Reflect onto the real world, mimicking reflections on real-world reflective surfaces
For real objects
Reflect onto virtual objects
(Optional) Cast shadows onto virtual objects
In reality, there's a feedback loop between shadows and reflections in the real and virtual world. We usually don't attempt to model this with perfect accuracy.
The Challenge
We're working with Unreal Engine, a game engine not originally designed for Virtual Production. It expects to have access to the exact locations and properties of everything in its scene.
Reflection/Shadow technologies
We need to handle
Screen space reflections
Screen space ambient occlusion
Planar reflections
Lumen Reflections/Shadows/GI
Options for reflections
Lumen (recommended)
In Unreal Engine 5.x, Lumen is being pushed strongly as the future of light/shadow/reflection compositing. For that reason we are focusing our efforts on making the support for Lumen in Pixotope as good as it can be doing virtual production.
Learn more about Lumen Compositing in Pixotope
Planar reflections
An option if you're willing to trade performance
Can mitigate certain artifacts that appear with Lumen
To use
Change the Reflections Method to "None" on the PostProcessHandler
Add a Planar Reflection from the Place Actors > Visual Effects panel
For proper use between AR and XR, the planar reflection needs to be in the same level as the holdout objects and included in the hidden list of the planar actor.
Screen space reflections
Lower quality, better performance
To use
Change the Reflections Method to "Screen Space" on the PostProcessHandler
Standalone ray tracing
Deprecated by Epic
If you're using UE 5.3 or older, we recommend Lumen instead
For versions newer than 5.3, this option is not available