Set up video playback
We use Bink Video for Unreal Engine for media playback because of its high performance. Read more about Bink → https://docs.unrealengine.com/en-US/bink-video-for-unreal-engine/
Convert video to bink
- Open the - Bink2ForUnreal.exein- ...\Pixotope\[Version number]\Pixotope Engine\Engine\Binaries\ThirdParty\Bink 
- Select a video file and click "BINK VIDEO"  
- Specify the encoding options  
We had good results with
- Overall data rate > Automatic 
- Peak data rate > Specific data rate: 9 999 999 (max value) 
- Click "Bink” to start the encoding  
Copy to content folder
- Create a - Moviesfolder in- [Linked project]\Content\
- Copy the video to into this folder 
Create Bink Media Player
- Right click in the Content Browser 
- Create a Miscellaneous > Bink Media Player asset  
- Open the asset and choose the created file as your source  
- For later Blueprint control make sure Start immediately and Looping are checked - you need to have "start immediately" checked and then pause it - unchecking it will not make it work in a blueprint  
 
You need one player per video stream.
Create Media Texture
- Right click the Bink Media Player asset in the Content Browser 
- Click "Create Media Texture"  
- Drag the created Media texture onto your object 
- Double click the material to open the Material Editor 
- Plug the RGB texture output into the Emissive Color to simulate an actively lit display  
- Correct the scaling of your object to fit the video’s aspect ratio 
Create a blueprint
- Create an Actor based Blueprint Class by right clicking in the Content Browser and selecting Blueprint Class and name it for example BP_bink   
- Create a Bink Media Player > Object Reference variable - Create a new variable by clicking on the + icon  
- Select Bink Media Player > Object Reference as the variable type  
- Click the Eye icon and then "Compile" to expose it to the Details panel 
- Drag it into the level 
 
- Link the Bink Media Player asset to it - Select the blueprint in the level and go to the Details panel 
- Select the Bink Media Player asset you had created before  
 
Add blueprint events
- Go to the Event Graph of the blueprint you added 
- Add Bink Media Player > Pause function on BeginPlay using the Bink Media Player Object Reference as a target   
- Add a Play control - Right click to search for Add Custom Event, add it and name it "Play"  
- Add a Bink Media Player > Play function and add the Bink Media Player Object Reference as a target   
 
You can also use Set Rate for Pause and Play
- Rate = 0.0 → Pause 
- Rate = 1.0 → Play 
Example blueprints for more advanced controls
Checkout the example blueprints for more advanced controls like
- Play from a specific time 
- Change the video source URL 
Control the video playback via a control panel
- Create a new control panel 
- Select the BP_bink object in the Engine tab 
- Drag the function to control onto the canvas and select a Trigger widget   
- Repeat this step with other control functions you have created 
Learn more about Creating a control panel - PRODUCTION
Set up synchronized video playback
Learn more about how to Set up synchronized video playback
 
                                    



