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Upgrading to 24.2

We would not recommend that you upgrade your Pixotope machines in the middle of a production or pre-production phase.

When choosing to upgrade, we recommend that you backup your existing Pixotope projects, so that you will be able to go back if you need to.

Engine/Editor changes

AR holdouts

Unified Compositing in Project Settings > Pixotope - General > Advanced is now enabled by default.

AR holdouts in old AR or AR+VS levels need to be reconverted.

  1. Right click the object which is used as AR holdout

    Screenshot 2024-10-08 at 16.15.51.png

  2. Select "Convert … to AR Holdout" to convert it again

Changing Unified Compositing will require to reconvert any AR holdout object.

  1. Right click the object which is used as AR holdout

  2. Select "Convert … to AR Holdout" to convert it again

Culling in Raytracing

To preserve shadows even on smaller objects, the default of r.RayTracing.Culling was changed to 3.

Updated console command names

Complete before and after list

Old

New

CameraTracker.DisableNcamMapBackplane

Pixotope.CameraTracker.DisableNcamMapBackplane

CameraTracker.Overscan

Pixotope.CameraTracker.Overscan

CameraTracker.ResetStats

Pixotope.CameraTracker.ResetStats

CTSReceiver.AllowCrosshair

Pixotope.CTSReceiver.AllowCrosshair

CTSReceiver.EnableCrosshair

Pixotope.CTSReceiver.EnableCrosshair

CTSReceiver.EnableDistortion

Pixotope.CTSReceiver.EnableDistortion

CTSReceiver.EnableFocus

Pixotope.CTSReceiver.EnableFocus

FrameMatcher.AllowInterpolation

Pixotope.FrameMatcher.AllowInterpolation

FrameMatcher.AllowReplacement

Pixotope.FrameMatcher.AllowReplacement

FrameMatcher.Method

Pixotope.FrameMatcher.Method

pixo.Compositing.DilateTranslucency

Pixotope.Compositing.DilateTranslucency

pixo.Compositing.FilterLumenReflections

Pixotope.Compositing.FilterLumenReflections

pixo.Compositing.LumenReflectionAlpha

Pixotope.Compositing.LumenReflectionAlpha

pixo.Compositing.LumenReflectionAlphaBlur

Pixotope.Compositing.LumenReflectionAlphaBlur

pixo.Compositing.LumenReflectionAlphaTAA

Pixotope.Compositing.LumenReflectionAlphaTAA

pixo.Compositing.LumenReflectionsAlphaThreshold

Pixotope.Compositing.LumenReflectionsAlphaThreshold

Pixotope.PrintCameraTracking

Pixotope.PrintCameraTracking

r.HairStrands.Visibility.UseCustomDepth

Pixotope.HairStrands.UseCustomDepth

r.LUT.UseFloat

Pixotope.LUT.UseFloat

r.NonVolumetricPixoFog

Pixotope.Compositing.NonVolumetricPixoFog

r.Pixotope.FlushGPU

Pixotope.FlushGPU

r.PostProcessing.AAMask

Pixotope.Compositing.AAMask

r.PostProcessing.ARDistortion

Pixotope.ARSetExtension.ARDistortion

r.PostProcessing.ClearDLSSOnCameraSwitch

Pixotope.Compositing.ClearDLSSOnCameraSwitch

r.PostProcessing.DisableMBOnCameraSwitch

Pixotope.Compositing.DisableMBOnCameraSwitch

r.PostProcessing.DistortionUpscale

Pixotope.Compositing.DistortionUpscale

r.PostProcessing.FeatherDelayedProjection

Pixotope.ARSetExtension.FeatherDelayedProjection

r.PostProcessing.Log

Pixotope.Compositing.DistortionUpscaleLog

r.PostProcessing.LUTCorrectColor

Pixotope.Compositing.LUTCorrectColor

r.PostProcessing.LUTPosition

Pixotope.Composining.LUTPosition

r.PostProcessing.NoTonemapper

Pixotope.Compositing.NoTonemapper

r.PostProcessing.RemoveCatcherBehindPlane

Pixotope.Compositing.RemoveCatcherBehindPlane

r.PostProcessing.ScaleDownForVideoCompositing

Pixotope.Compositing.ScaleDownForVideoCompositing

r.PostProcessing.ScaleDownInOffline

Pixotope.Compositing.ScaleDownInOffline

r.PostProcessing.TonemapOutsideCameraView

Pixotope.Compositing.TonemapOutsideCameraView

r.RTShadows

Pixotope.Composiitng.RTShadows

r.SeparateShadowMask

Pixotope.Compositing.SeparateShadowMask

Learn more about Pixotope Console Commands

Control panel changes

From this version on you have the choice to migrate the old control panel file or leave the original untouched and create a copy of it.

Screenshot 2024-10-10 at 15.28.21.png

Migrating show files

To carry over show files and machine settings from an old installation you can

  • Click "Copy folder" at the end of the installation

  • OR manually copy the files into the Local storage folder of the new installation

Migrating projects

When opening a project from Unreal or an old Pixotope version:

  1. When prompted in the Editor, click "Update"

    • This will update your .uproject file

  2. Restart the Editor

Unreal projects can be used in Pixotope right away and do not need any migration steps.

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