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Useful console commands

This page shows a table of useful console commands and what they are used for.

Open console command overlay

  • Press the ` key (backtick) shortcut
    (often re-bound to the INSERT or HOME key)

This can be done at runtime.

Change keyboard shortcut

  • Open Edit → Project settings

  • Search for Engine → Input → Console

  • Edit key value

Changing the shortcut in the Editor's preferences will not be sufficient. The shortcut might not work in Live mode.

Setting console commands via the API

  1. Use the ExecuteConsoleCommand Engine API - Call

  2. Set the Command string to [Command] [value] for example r.PostProcessing.Log 1

Learn more about Using the Pixotope API

Setting console commands via the Control panel

Download an example control panel

Trigger a console command.pxpanel

or follow these steps:

Steps to setting console commands via the Control panel
  1. Listen to any API log message

  2. Add a widget using this action

  3. Set this message to be a Trigger so it sends values

  4. Update the Topic and the Message

    • Update the Target and RespondTo machine names (Render1) with your machine names

    • Update the command (r.depthoffieldquality)

    • Update the value ({{value}})

      • Use a Dynamic Argument like above or a hard coded value

Topic

JSON
{
  "Type": "Call",
  "Target": "Render1-Engine",
  "RespondTo": "Render1-Director",
  "Method": "ExecuteConsoleCommand",
  "ID": "c68733f9-1ad6-45c0-ad15-3aa7acde6ca4"
}

Message

With dynamic argument

JSON
{
  "Params": {
    "Command": "r.depthoffieldquality {{value}}"
  }
}

With static value

JSON
{
  "Params": {
    "Command": "r.depthoffieldquality 2"
  }
}

Pixotope console commands

Name

Description

Default

Pixotope.ARSetExtension.ARDistortion

Adds AR set extension delay compensation

TRUE

Pixotope.ARSetExtension.FeatherDelayedProjection

Pixotope.CameraTracker.DisableNcamMapBackplane

A redundant method to disable the backplane with NCAM MAP distortion

  • 0 - Backplane included

  • 1 - Backplane disabled

1

Pixotope.CameraTracker.Overscan

When greater than 0 the calculated overscan is multiplied by this, use if more overscan is needed.

-1

Pixotope.CameraTracker.ResetStats

Command to reset stats enabled by stat PixotopeCameraTrackerComponent to initial values.

0

Pixotope.Compositing.RTShadows

Use separate RT shadows map to avoid self shadows on catchers

1

Pixotope.Compositing.LUTPosition

When to apply LUT transformation.

  • 0 - Before tonemapping

  • 1 - After tonemapping

  • 2 - After compositing (both scene and video will be affected)

0

Pixotope.Compositing.AAMask

Use AA on Mask

TRUE

Pixotope.Compositing.ClearDLSSOnCameraSwitch

ClearDLSSOnCameraSwitch

TRUE

Pixotope.Compositing.DilateTranslucency

Dilate the translucency texture to avoid outlines of AR objects with translucency.

0

Pixotope.Compositing.DisableMBOnCameraSwitch

DisableMBOnCameraSwitch

TRUE

Pixotope.Compositing.DistortionUpscale

Change the lens distortion filtering algorithm:

  • 0 - Nearest

  • 1 - Bilinear

  • 2 - Catmull-Rom

  • 3 - Lanczos

1

Pixotope.Compositing.DistortionUpscaleLog

Enable lens distortion filtering to be done in logarithmic color space

  • 0 - Disabled

  • 1 - Enabled

0

Pixotope.Compositing.FilterLumenReflections

Removes reflections where alpha is 0. Makes sense only with LumenReflectionAlpha.

TRUE

Pixotope.Compositing.LumenReflectionAlpha

Use Lumen Trace Hit as indicator what is and isnt reflection in reflection texture, by default reflection texture has no alpha and there is no difference between black reflection and no reflection.

TRUE

Pixotope.Compositing.LumenReflectionAlphaBlur

If LumenReflectionAlpha is active it add additional gaussina blur to smooth shimmering. Defines kernel size (0 - off)

0

Pixotope.Compositing.LumenReflectionAlphaTAA

If LumenReflectionAlpha is active it add additional TAA pass to smooth even further shimmering

FALSE

Pixotope.Compositing.LumenReflectionsAlphaThreshold

If LumenReflectionAlpha is active this will help to filer out (set alpha to 0) of far away objects from reflections

10000

Pixotope.Compositing.LUTCorrectColor

Correct colors before LUT color transform

TRUE

Pixotope.Compositing.NonVolumetricPixoFog

Allows enable depth bounds optimization on fog full screen pass.

FALSE

Pixotope.Compositing.NoTonemapper

NoTonemapper

FALSE

Pixotope.Compositing.RemoveCatcherBehindPlane

Removes catcher behind VS plane, use with AR+VS keyed scenarions

FALSE

Pixotope.Compositing.ScaleDownForVideoCompositing

Scale down scene to video resolution if necessary

TRUE

Pixotope.Compositing.ScaleDownInOffline

Scale down scene to video resolution when rendering offline movie

FALSE

Pixotope.Compositing.SeparateShadowMask

Use separate shadow mask rendering to avoid light function problems

0

Pixotope.Compositing.TonemapOutsideCameraView

Tonemap XR outside camera view

TRUE

Pixotope.CTSReceiver.AllowCrosshair

Allow seeing the crosshair when set to a true value, when false no crosshairs are allowed even if Pixotope.CTSReceiver.EnableCrosshair is true or Show Crosshair in Director is checked.

1

Pixotope.CTSReceiver.EnableCrosshair

Turn on crosshair for tuning decentering

0

Pixotope.CTSReceiver.EnableDistortion

Enable distortion

1

Pixotope.CTSReceiver.EnableFocus

Enable DOF

  • 0 - Disabled

  • 1 - Enabled

1

Pixotope.FlushGPU

Flush GPU in CTC

FALSE

Pixotope.FrameMatcher.AllowInterpolation

Replace missing packets with interpolation

1

Pixotope.FrameMatcher.AllowReplacement

Replace missing packets, detected using packet numbers. Either with copies or interpolated

1

Pixotope.FrameMatcher.Method

Overrides frame matching method set in Syncing panel. Use FrameMatcher.Method ? for more information.

-1

Pixotope.HairStrands.UseCustomDepth

Enable to mitigate the issue of hair being visible through a VS plane

  • 0 - Disabled

  • 1 - Enabled

0

Pixotope.LUT.UseFloat

Force use of float LUTs

1

Pixotope.PrintCameraTracking

Set to 1 to print incoming camera tracking packets in editor viewport

0

r.depthoffieldquality

Allows to adjust the depth of field quality. Currently only fully affects BokehDOF. GaussianDOF is either 0 for off, otherwise on.

  • 0 - Off

  • 1 - Low

  • 2 - high quality (default, adaptive, can be 4x slower)

  • 3 - very high quality, intended for non realtime cutscenes, CircleDOF only (slow)

  • 4 - extremely high quality, intended for non realtime cutscenes, CircleDOF only (very slow)

2

r.HairStrands.Visibility.UseCustomDepth

Enable to mitigate the issue of hair being visible through a VS plane

  • 0 - Disabled

  • 1 - Enabled

0

r.RayTracing.Culling

Optimize what is visible outside of the current view and over what distance. Options to cull objects

  • 0 - disabled

  • 1 - behind the camera by distance and solid angle (default ray tracing culling method)

  • 2 - in front of and behind the camera by distance and solid angle

  • 3 - in front and behind the camera by distance or solid angle

2

ShowFlag.DepthOfField

Allows to override a specific showflag (works in editor and game, "show" only works in game and UI only in editor)
Useful to run a build many time with the same showflags (when put in consolevariables.ini like "showflag.abc=0")

  • 0 - force the showflag to be OFF

  • 1 - force the showflag to be ON

  • 2 - do not override this showflag (default)

2

Stat PixotopeCameraTrackerComponent

See camera tracker component stats

Stat CTSreceiver

CTSReceiver plugin stats must be called after Stat PixotopeCameraTrackerComponent

DisableAllScreenMessages

Disables all screen messages

FALSE


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