Useful console commands
This page shows a table of useful console commands and what they are used for.
Open console command overlay
Press the ` key (backtick) shortcut
(often re-bound to the INSERT or HOME key)
This can be done at runtime.
Change keyboard shortcut
Open Edit → Project settings
Search for Engine → Input → Console
Edit key value
Changing the shortcut in the Editor's preferences will not be sufficient. The shortcut might not work in Live mode.
Setting console commands via the API
Use the
ExecuteConsoleCommand
Engine API - CallSet the Command string to
[Command] [value]
for exampler.PostProcessing.Log 1
Learn more about Using the Pixotope API
Setting console commands via the Control panel
Download an example control panel
Trigger a console command.pxpanel
or follow these steps:
Learn more about Triggering API calls from the Control panel
Pixotope console commands
Name | Description | Default |
| Adds AR set extension delay compensation |
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| A redundant method to disable the backplane with NCAM MAP distortion
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| When greater than 0 the calculated overscan is multiplied by this, use if more overscan is needed. |
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| Command to reset stats enabled by stat PixotopeCameraTrackerComponent to initial values. |
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| Use separate RT shadows map to avoid self shadows on catchers |
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| When to apply LUT transformation.
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| Use AA on Mask |
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| ClearDLSSOnCameraSwitch |
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| Dilate the translucency texture to avoid outlines of AR objects with translucency. |
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| DisableMBOnCameraSwitch |
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| Change the lens distortion filtering algorithm:
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| Enable lens distortion filtering to be done in logarithmic color space
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| Removes reflections where alpha is 0. Makes sense only with LumenReflectionAlpha. |
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| Use Lumen Trace Hit as indicator what is and isnt reflection in reflection texture, by default reflection texture has no alpha and there is no difference between black reflection and no reflection. |
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| If LumenReflectionAlpha is active it add additional gaussina blur to smooth shimmering. Defines kernel size (0 - off) |
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| If LumenReflectionAlpha is active it add additional TAA pass to smooth even further shimmering |
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| If LumenReflectionAlpha is active this will help to filer out (set alpha to 0) of far away objects from reflections |
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| Correct colors before LUT color transform |
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| Allows enable depth bounds optimization on fog full screen pass. |
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| NoTonemapper |
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| Removes catcher behind VS plane, use with AR+VS keyed scenarions |
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| Scale down scene to video resolution if necessary |
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| Scale down scene to video resolution when rendering offline movie |
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| Use separate shadow mask rendering to avoid light function problems |
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| Tonemap XR outside camera view |
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| Allow seeing the crosshair when set to a |
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| Turn on crosshair for tuning decentering |
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| Enable distortion |
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| Enable DOF
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| Flush GPU in CTC |
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| Replace missing packets with interpolation |
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| Replace missing packets, detected using packet numbers. Either with copies or interpolated |
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| Overrides frame matching method set in Syncing panel. Use |
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| Enable to mitigate the issue of hair being visible through a VS plane
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| Force use of float LUTs |
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| Set to 1 to print incoming camera tracking packets in editor viewport |
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| Allows to adjust the depth of field quality. Currently only fully affects BokehDOF. GaussianDOF is either 0 for off, otherwise on.
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| Enable to mitigate the issue of hair being visible through a VS plane
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| Optimize what is visible outside of the current view and over what distance. Options to cull objects
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| Allows to override a specific showflag (works in editor and game, "show" only works in game and UI only in editor)
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| See camera tracker component stats | |
| CTSReceiver plugin stats must be called after | |
| Disables all screen messages |
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