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Render, feature and custom groups - AR, VS, AR+VS, XR

Adding a tag to a machine adds it to that specific group. Groups can be used to

  • force specific render or feature behaviour

  • OR to be able to address them collectively

Render groups

Render groups are a way to define which objects of a level, the machines should render and how they are composited.

Render groups are set in the Machines panel. Learn more about how to Configure machines

Adding a machine to a Render group will set and lock the Compositing Type in the Editor > Pixotope World Settings > General for every launched level.

For example: With render groups one can launch the same level on the XR as well as the set extension machines as the compositing type (AR, XR) is controlled by the machine’s render group.

A machine can only be part of a single render group.

Defined engine settings

AR

VS

AR+VS

XR

Compositing type

AR

VS

AR+VS

XR

Use camera video and tracking

on the backplate

on an internal compositing plane

both

on XR walls

Renders XR walls

No

No

No

Yes

Renders holdouts

Yes

Yes

Yes

No

Render groups can also be used for fast selection of multiple machines. Same as other groups, see below.

Feature groups

CG

Indicates that the engine output is set to a CG channel.

Learn more about Using Pixotope CG

MultiCamPreview

Indicates to the engine that previews are rendered/outputted for multiple camera inputs.

Learn more about how to Configure multi-camera preview

NoDelay

When using a separate machine to render AR/foreground elements, that machine should not use the Set extension delay.

Custom groups

Custom groups can be created and used for the fast selection of a group of machines. They do not have any influence on the engine. A machine can be part of one or more custom groups.

Accessing groups from a blueprint

image (87).png

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