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Launch levels and control panels

The SETUP or PRODUCTION > Show > Launch panel displays a list of all levels and control panels of the linked project (local) from the open show. It allows you to

  • Launch levels

  • Launch levels of another project

  • Open/Close control panels

  • Create a new control panel

If your panel is empty, check the path to the linked project in SETUP > Show > Show settings

Launching a level for the first time can take longer, as shaders and other elements have to be prepared.

Launch a level

  1. Hover over the level you want to launch and click

    • "Launch LIVE"

      • With Ctrl-key "Launch LIVE locally"

    • "Launch in EDITOR"

For Control license: If you are using a control license, Launch LIVE is the only available option.

Clicking Launch LIVE

  • The level is launched in LIVE mode on the selected machines

    • for Launch LIVE locally, the level is only launched on the local machine (this is the default, if there is only one machine)

    • If another level is already running in LIVE mode, the level will be swapped

Launch in EDITOR

  • The level is launched locally in the Editor

  • If another level is already running in the Editor, the level will be swapped

Restart instead of swapping?

To do a complete restart of the engine with the new level, the previous level needs to be closed first.

  1. Open the status panel by clicking on the status bar on the bottom

  2. Click on "Close All Levels" or "Close level" to close an individual level

Launch a level of another project

Sometimes you might want to temporarily open a level from another project. For this

  1. Click

    • "Launch LIVE (other)"

    • "Launch in EDITOR (other)"

  2. Browse to and select the level (.umap file) you want to launch

  3. Browse to and select the project (.project file) it is part of

Launching levels of another project can only be done locally.

Open/Create a control panel

Next step

Continue to Change show settings

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