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Adjust XR

An XR license is needed for

  • Showing this panel

  • Rendering XR Walls

In the XR panel, you can change all XR related settings available in the Editor.

Learn more about how to Set up an XR level (virtual window)

  • General

    • All XR related settings from Editor > Pixotope World Settings > XR

  • XR Wall Settings

    • All XR wall related settings

  • XR Wall Transform

    • XR wall transforms

All settings and transforms are applied as adjustments. Learn more about Adjusting levels - where it reads from and sends to

General

Output XR

This enables XR rendering.

Outside camera view (outside frustum)

Change how the area outside the camera's view (outer frustum) is rendered

Render color

Renders a custom color

Render expanded view (optimized)

Renders an expanded view of the camera view (inner frustum)

Render separate view

Renders a separate view from the XROutsideFrustumPoint’s viewpoint

Render Outside Type

Choose a render type. Used when Outside Camera View is set to Render Separate View.

Update Frequency Of Outside Camera View

Choose the update frequency. Used when Render Outside Type is set to Cube.

XR overscan

Blend between inside and outside camera view.

Optimization

Automatically optimize camera rotation and FOV

Pixotope will take control of the virtual camera to optimize the view for the output.

Disable custom depth

Gain performance by disabling Custom Depth rendering (disables AR and VS).

Disable motion blur in XR

Disables motion blur in the render output. Checked by default.

Disable tone mapper

Checked by default as one usually does not want tone mapping on XR Walls.

Tone mapping is handled by the display gamma of the output device

NVIDIA DLSS

Same as PRODUCTION > Effects > 3D Graphics > Image up/down sampling > NVIDIA DLSS

Learn more about Pixotope World Settings > XR

XR Wall Settings

List of XR walls

This table shows a list of all XR walls to which the settings on the right will be applied to.

Learn more about XR Walls

Output

Render to output

Enables the rendering of the selected XR wall.

Visualize in viewport

Show the XR rendering of the selected XR wall in the viewport.

The rendered image is not tone mapped

Selective rendering

Select the machines on which the selected XR wall should be rendered on.

In Editor > XR wall > Details the selected machines are shown using the windows machine name.

Output position

Choose how to place this XR Wall on the render output. Options are

  • Full screen

  • One of the four quadrants (Upper left, Upper right, Lower left, Lower right)

  • Custom - see Custom Output Position Min and Max

Custom Output Position Min/Max

When Output position is set to "Custom", use these parameters to specify the exact position of the XR Wall on the render output.

Color grading

Compensate for color discrepancies of the physical planes.

XR Wall Transform

List of XR walls

This table shows a list of all XR walls to which the settings on the right will be applied to.

Transform

Location

Move the selected XR wall on the corresponding X-, Y- or Z-axis by the desired increment.

Rotation

Rotate the selected XR wall on the corresponding X-, Y- or Z-axis by the desired increment.

Scale

Adjust the scale of the selected XR wall on the corresponding X-, Y- or Z-axis by the desired increment

All settings and transforms are applied as adjustments. Learn more about Adjusting levels - where it reads from and sends to

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