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Adjust XR

An XR license is needed for

  • Showing this panel

  • Rendering XR Walls

In the XR panel, you can change all XR related settings available in the Editor.

Learn more about how to Set up an XR level (virtual window)

All settings and transforms are applied as adjustments. Learn more about Adjusting levels - where it reads from and sends to

General

Screenshot 2024-05-27 at 13.37.35.png

Display mode for digital/manual twin

Change what is displayed on the XR walls.

XR

Shows the actual XR output

Identify

Shows all mappings

Learn more about how to Create mappings

Pattern

Shows the tracking pattern when using Pixotope Tracking

Calibrate

Shows outlines for every XR wall.

On XR machines/LED wall these are red, on AR machines they are green. When the wall is perfectly calibrated, they should overlap and appear yellow.

Syncing

Shows rotating shapes on both AR and XR machines.

On XR machines/LED wall these are red, on AR machines they are green. When the wall is perfectly calibrated, they should overlap and appear yellow.

Learn more about how to Calibrate delays between AR and XR

Outside camera view (outside frustum)

Change how the area outside the camera's view (outer frustum) is rendered

Render color

Renders a custom color

Render expanded view (optimized)

Renders an expanded view of the camera view (inner frustum)

Render separate view

Renders a separate view from the XROutsideFrustumPoint’s viewpoint

Type

Choose a render type. Used when Outside Camera View is set to Render Separate View.

Update Frequency Of Outside Camera View

Choose the update frequency. Used when Render Outside Type is set to Cube.

XR overscan

Blend between inside and outside camera view.

Optimization

Disable custom depth

Gain performance by disabling Custom Depth rendering (disables AR and VS).

Disable motion blur in XR

Disables motion blur in the render output. Checked by default.

Disable tone mapper

Checked by default as one usually does not want tone mapping on XR Walls.

Tone mapping is handled by the display gamma of the output device

NVIDIA DLSS

Same as PRODUCTION > Effects > 3D Graphics > Image up/down sampling > NVIDIA DLSS

Learn more about Pixotope World Settings > XR

Depth of Field

To manage Depth of Field (DOF) on an LED wall

  1. Go to Pixotope Editor

  2. Select the TrackedCamera

  3. Enable "Depth of Field Compensation" on TrackedCamera > Pixotope > Components > Camera Tracker Component > XR

Depth of Field Gain

How much to compensate

  • 0 - no DOF blur on wall

  • 1 - recommended by Epic

  • 4 - upper limit (much stronger DOF blur)

Compensation LUT

A specific look up table of depth vs blur adjustment

The machine needs to be set to XR, for these settings to be active.
Learn more about Render groups - AR, VS, AR+VS, XR

Screenshot 2024-10-17 at 10.13.18.png

XR Wall Settings

Mappings

This dropdown shows a list of all mappings to quickly select all related XR walls.

Only shown if there are mappings set in the Editor. Learn more about how to Create mappings

XR walls

This table shows a list of all XR walls to which the settings on the right will be applied to.

Learn more about XR Walls

Output

Render to output

Enables the rendering of the selected XR wall.

Visualize in viewport

Show the XR rendering of the selected XR wall in the viewport.

The rendered image is not tone mapped

Output position

Choose how to place this XR Wall on the render output. Options are

  • Full screen

  • One of the four quadrants (Upper left, Upper right, Lower left, Lower right)

  • Custom - see Custom Output Position Min and Max

Custom Output Position Min/Max

When Output position is set to "Custom", use these parameters to specify the exact position of the XR Wall on the render output.

Output destination

Outputs

Choose the output of a machine to which this wall should be output to.

Color grading

Compensate for color discrepancies of the physical planes.

XR Wall Transform

Mappings and XR walls

See XR Wall Settings

Transform

Location

Move the selected XR wall on the corresponding X-, Y- or Z-axis by the desired increment.

Rotation

Rotate the selected XR wall on the corresponding X-, Y- or Z-axis by the desired increment.

Scale

Adjust the scale of the selected XR wall on the corresponding X-, Y- or Z-axis by the desired increment

All settings and transforms are applied as adjustments. Learn more about Adjusting levels - where it reads from and sends to

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