System actions
All system actions can be accessed via the icon on the bottom of the widgets toolbar. Just drag and drop an action onto the canvas.
|
Name |
Action |
|---|---|
|
GetFilename |
Returns the filename of the control panel |
|
GetCurrentRegion |
Returns the current region |
|
GetCurrentMachine |
Returns the machine this control panel is served from |
|
GetCurrentLevelPath |
Returns the level path of the level running on this machine |
|
GetReadEngine |
Returns the name of the read from machine |
|
GetSendToEnginesList |
Returns the names of the send to machines |
|
SetRegion |
Switches to a specified region |
|
SetKeyerPreset |
Applies a
|
|
SetReadEngine |
Changes the read from machine The send to machines might change as well, as they always have to include the read from machine. |
|
SetSendToEngines |
Changes the send to machines The read from machine might change as well, as it always has to be included in the send to machines. |
|
SetReadSendToEngines |
Change read from and send to machines at the same time |
|
OpenTab |
Opens a URL in a new tab |
|
InvokeURL |
Calls a URL without opening a tab |
|
CopyToClipboard |
Copies a value to the clipboard |
|
FocusOn |
Sets the focus on a specified widget |
|
Debug |
Sends a message to the console |
|
Alert |
Triggers a browser alert |
Supported target property types
|
Property type |
Source |
Related UE5 type names |
|---|---|---|
|
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|
bool |
|
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any float or integer number |
byte, integer, integer64, float |
|
|
any text string |
FName, FString, FText |
|
|
any |
Enums (any type starting with U and ending with *) |
|
|
|
FColor FLinearColor |
|
|
|
Transform |
|
|
|
FVector |
|
|
Custom properties with their respective property types Every argument can be controlled separately |
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