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Prepare project for CG

If you have created the project using the CG template, below steps are not needed.

Enable Plugins

  1. Click on to Edit > Plugins

  2. Enable

    • Erizos Tools for Motion Design

    • PxTemplateBuilder

  3. Restart the Editor

Update project settings

  1. Click on Edit > Project Settings

  2. Go to Pixotope > General > Motion Design

    • Enable the Disable Tracking in Main Level (Temporary MD Mask Fix) checkbox

  3. Go to Pixotope > General > Video

    • Enable the Unpremultiply Output checkbox

image-20250616-105652.png

Create CG level structure

Video tutorials

Pixotope CG - Level Structure

  • Learn how to structure your Pixotope CG projects. This video level structure, naming conventions and configurations.

The CG workflow requires the following level structure

Name

Motion Design enabled

Notes

Main

No

Includes Control PX Motion Design actor where the MD_Collection level is referenced.

Used when importing templates into Erizos Studio.

MD_Collection

Yes

Persistent level all Motion Design templates/levels will be streamed into.

MD_[TemplateA]
MD_[TemplateB]

Yes

Streamed into MD_Collection.

image-20250616-110212.png

Create Main level

This is the level that

  • will be used to import all Motion Design templates/levels containing templates through the Erizos plugin from using Erizos Studio

  • will be played from/which Erizos Studio will launch Live

  1. Create and open a new empty level

    • We call it Main, but it can be named anything

  2. Add a Control Px Motion Design actor to the scene

    image-20250616-113525.png

  3. Go to Pixotope World Settings > Motion Design and make sure the Enable Motion Design Overlay checkbox is checked

    image-20250616-113632.png

  4. Select the Post Process Handler and open the Details panel

  5. Enable Exposure Compensation on the Post Process Handler and set it to 0

    Screenshot 2025-07-07 at 13.27.14.png

  6. Save this level

Do NOT enable Motion Design on this level!

Make sure that the main level is never turned into a Motion Design level. A level for which Motion Design was enabled once and saved will unfortunately not work as a Main level even when disabling Motion Design again.

Create MD_Collection level

This is the level, all Motion Design templates/levels will be streamed into

  1. Create and open a new empty level called MD_Collection

  2. Click on the Motion Design button on the top right to turn that level into a Motion Design level

    • The icon will now show up with a Pause symbol

      image-20250616-115400.png

  3. Select the Post Process Handler and open the Details panel

  4. Enable Exposure Compensation on the Post Process Handler and set it to 0

    Screenshot 2025-07-07 at 13.27.14.png

When outputting both Fill and Key signals, set the Compositing mode to EXTERNAL in the Pixotope World Settings.

Create MD_YourTemplate level

This is the level that contains a template. Create one of these Motion Design levels per asset that you will turn into templates, expose properties from, etc.

  1. Create and open a new empty level called MD_[templateName]

  2. Click on the Motion Design button on the top right to turn that level into a Motion Design level

    • The icon will now show up with a Pause symbol

      image-20250616-115400.png

  3. Select the Post Process Handler if available and open the Details panel

  4. Enable Exposure Compensation on the Post Process Handler and set it to 0

    Screenshot 2025-07-07 at 13.27.14.png

Connect your Main level and your MD_Collection level

  1. Open your Main level

  2. In the normal Outliner, select the ControlPxMotionDesign actor

  3. Go to the Details panel

  4. In Control > Level, select the MD_Collection level

image-20250617-070521.png

Stream MD_YourTemplate levels into MD_Collection

  1. Open the MD_Collection level

  2. In the Levels tab, open the Levels menu

  3. Click on "Add Existing..."

    image-20250617-071429.png

  4. Select your created template level (e.g., MD_YourAsset)

  5. Save changes

Next step

Continue to Create a template

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