If you have created the project using the CG template, below steps are not needed.
Prerequisites
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Make sure to select "Erizos Plugins" in the Pixotope installation
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This installs the Erizos UE Plugins and auto-starts the Erizos Agent service
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Learn more about how to Install Pixotope
Enable Plugins
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Click on Edit > Plugins in the Pixotope Editor
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Enable
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Erizos Tools for Motion Design
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PxTemplateBuilder
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Restart the Editor
Update project settings
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Click on Edit > Project Settings
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Go to Pixotope > General > Motion Design
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Enable the Disable Tracking in Main Level (Temporary MD Mask Fix) checkbox
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Go to Pixotope > General > Video
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Enable the Unpremultiply Output checkbox
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Create CG level structure
Pixotope CG - Level Structure
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Learn how to structure your Pixotope CG projects. This video level structure, naming conventions and configurations.
The CG workflow requires the following level structure
|
Name |
Motion Design enabled |
Notes |
|---|---|---|
|
|
No |
Includes Control PX Motion Design actor where the Used when importing templates into Erizos Studio. |
|
|
Yes |
Persistent level all Motion Design templates/levels will be streamed into. |
|
|
Yes |
Streamed into |
Create Main level
This is the level that
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will be used to import all Motion Design templates/levels containing templates through the Erizos plugin from using Erizos Studio
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will be played from/which Erizos Studio will launch Live
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Create and open a new empty level
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We call it Main, but it can be named anything
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Add a Control Px Motion Design actor to the scene
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Go to Pixotope World Settings > Motion Design and make sure the Enable Motion Design Overlay checkbox is checked
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Select the Post Process Handler and open the Details panel
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Enable Exposure Compensation on the Post Process Handler and set it to
0
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Save this level
Do NOT enable Motion Design on this level!
Make sure that the main level is never turned into a Motion Design level. A level for which Motion Design was enabled once and saved will unfortunately not work as a Main level even when disabling Motion Design again.
Create MD_Collection level
This is the level, all Motion Design templates/levels will be streamed into
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Create and open a new empty level called MD_Collection
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Click on the Motion Design button on the top right to turn that level into a Motion Design level
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The icon will now show up with a Pause symbol
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Select the Post Process Handler and open the Details panel
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Enable Exposure Compensation on the Post Process Handler and set it to
0
When outputting both Fill and Key signals, set the Compositing mode to EXTERNAL in the Pixotope World Settings.
Create MD_YourTemplate level
This is the level that contains a template. Create one of these Motion Design levels per asset that you will turn into templates, expose properties from, etc.
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Create and open a new empty level called MD_[templateName]
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Click on the Motion Design button on the top right to turn that level into a Motion Design level
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The icon will now show up with a Pause symbol
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Select the Post Process Handler if available and open the Details panel
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Enable Exposure Compensation on the Post Process Handler and set it to
0
Connect your Main level and your MD_Collection level
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Open your Main level
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In the normal Outliner, select the ControlPxMotionDesign actor
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Go to the Details panel
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In Control > Level, select the MD_Collection level
Stream MD_YourTemplate levels into MD_Collection
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Open the MD_Collection level
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In the Levels tab, open the Levels menu
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Click on "Add Existing..."
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Select your created template level (e.g., MD_YourAsset)
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Save changes
Next step
Continue to Create a template