An XR license is needed for
Showing this panel
Rendering XR Walls
In the XR panel, you can change all XR related settings available in the Editor.
Display mode for digital/manual twin
Change what is displayed on the XR walls.
Shows the actual XR output
Shows all mappings
Shows the tracking pattern when using Pixotope Tracking
Shows outlines for every XR wall. On XR machines/LED wall these lines are red, on AR machines the lines are green. When the wall is perfectly calibrated, the lines should overlap and appear yellow.
Outside camera view (outside frustum)
Change how the area outside the camera's view (outer frustum) is rendered
Renders a custom color
Render expanded view (optimized)
Renders an expanded view of the camera view (inner frustum)
Render separate view
Renders a separate view from the XROutsideFrustumPoint’s viewpoint
Choose a render type. Used when Outside Camera View is set to Render Separate View.
Update Frequency Of Outside Camera View
Choose the update frequency. Used when Render Outside Type is set to Cube.
Blend between inside and outside camera view.
Disable custom depth
Gain performance by disabling Custom Depth rendering (disables AR and VS).
Disable motion blur in XR
Disables motion blur in the render output. Checked by default.
Disable tone mapper
Checked by default as one usually does not want tone mapping on XR Walls.
Tone mapping is handled by the display gamma of the output device
Same as PRODUCTION > Effects > 3D Graphics > Image up/down sampling > NVIDIA DLSS
XR Wall Settings
This dropdown shows a list of all mappings to quickly select all related XR walls.
This table shows a list of all XR walls to which the settings on the right will be applied to.
Render to output
Enables the rendering of the selected XR wall.
Visualize in viewport
Show the XR rendering of the selected XR wall in the viewport.
The rendered image is not tone mapped
Select the machines on which the selected XR wall should be rendered on.
In Editor > XR wall > Details the selected machines are shown using the windows machine name.
Choose how to place this XR Wall on the render output. Options are
One of the four quadrants (Upper left, Upper right, Lower left, Lower right)
Custom - see Custom Output Position Min and Max
Custom Output Position Min/Max
When Output position is set to "Custom", use these parameters to specify the exact position of the XR Wall on the render output.
Compensate for color discrepancies of the physical planes.
XR Wall Transform
Mappings and XR walls
See XR Wall Settings
Move the selected XR wall on the corresponding X-, Y- or Z-axis by the desired increment.
Rotate the selected XR wall on the corresponding X-, Y- or Z-axis by the desired increment.
Adjust the scale of the selected XR wall on the corresponding X-, Y- or Z-axis by the desired increment