A mapping defines which XR walls/which parts of your LED wall are being outputted together. If your LED wall resolution is larger than your output resolution, you will need either
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Multiple render machines
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OR Multiple outputs
NOTE: This option needs an "Additional output" license -
OR Select “Scale to Fit” under Graphics Scale while creating the Mapping
NOTE: This will not use the full resolution potential of your wall
Create all mappings
You can create all mappings at once or one at a time.
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Open the Details panel of the Digital Twin XR Actor
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Click "Create All Mappings" in 2. Create Mappings
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Select the LED Body you want to creating a mapping for
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All Bodies is selected by default
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Select a routed output to specify the mapping size
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The graphics scale is fixed to Pixel Perfect
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Enable Split Mapping Evenly to balance the distribution of rows and columns between mappings
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By default a single mapping would cover as many rows as possible
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Enable Auto Select Output Machines to automatically assign outputs of machines to the output channel of the created XR walls/mappings
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To change this later see Select output machines below
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Click "Create mapping"
Create single mappings
Specify mapping/output position manually
Identify your mappings
To check that your mappings have been setup and output correctly.
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Expand Display Mode
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Choose "Identify" for the XR Wall Texture
Select output machines
In a multi-machine setup you can specify which mapping should be rendered by which machine.
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All outputs need to have different names. They can not be the same
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Selective rendering needs to be disabled
From Director
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Go to the "XR wall settings" tab in PRODUCTION > Adjust > XR
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Select the mapping/XR walls to specify the machine and output for
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Enable Selective rendering
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Select the machine this mapping should be output on
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Choose the correct output from Output destination > Outputs
From Editor
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Expand the details of a specific mapping and click on "Select XR walls"
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The detail view switches to the XR walls related to this mapping
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Click on the
+icon to add an element to the Selective Rendering array
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Type in the windows name of the machine this mapping/these XR walls should be output on
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Select the correct output from Output channel