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Create mappings - Digital Twin XR

A mapping defines which XR walls/which parts of your LED wall are being outputted together. If your LED wall resolution is larger than your output resolution, you will need either

  • Multiple render machines

  • OR Multiple outputs
    NOTE: This option needs an "Additional output" license

  • OR Select “Scale to Fit” under Graphics Scale while creating the Mapping
    NOTE: This will not use the full resolution potential of your wall

Create all mappings

You can create all mappings at once or one at a time.

  1. Open the Details panel of the Digital Twin XR Actor

  2. Click "Create All Mappings" in 2. Create Mappings

  3. Select the LED Body you want to creating a mapping for

    • All Bodies is selected by default

  4. Select a routed output to specify the mapping size

    • The graphics scale is fixed to Pixel Perfect

  5. Enable Split Mapping Evenly to balance the distribution of rows and columns between mappings

    • By default a single mapping would cover as many rows as possible

  6. Enable Auto Select Output Machines to automatically assign outputs of machines to the output channel of the created XR walls/mappings

    • To change this later see Select output machines below

  7. Click "Create mapping"

Create single mappings

Create single mappings
  1. Click "Create Mapping"

  2. Select the LED Body you are creating a mapping for

  3. Specify how many columns and rows it should cover

    • To only select a specific range, uncheck "All Columns" and enter From and To values

      • Columns and Rows start with 0. You can use -1 to indicate the maximum value.

    • NOTE: The pixel size available vs needed for the selected range can be seen on the bottom of the dialog after you have selected “Output size from”

  4. Select a routed output to specify the mapping size

  5. Select the graphics scale

    • Use the Scaled option only for testing as it reduces the picture quality

  6. Click "Create mapping"

Repeat this step to create more mappings, if your LED wall resolution is larger than your output resolution.

Specify mapping/output position manually

Specify mapping/output position manually

From Director

  1. Go to the "XR wall settings" tab in PRODUCTION > Adjust > XR

  2. Select the XR wall

  3. Set the "Output position"

From Editor

  1. Select the XR wall

  2. G to the "XR" section in the "Details" panel

  3. Set the "Output Position"

Learn more about XR Walls and their settings

Identify your mappings

To check that your mappings have been setup and output correctly.

  1. Expand Display Mode

  2. Choose "Identify" for the XR Wall Texture

Select output machines

In a multi-machine setup you can specify which mapping should be rendered by which machine.

  • All outputs need to have different names. They can not be the same

  • Selective rendering needs to be disabled

From Director

  1. Go to the "XR wall settings" tab in PRODUCTION > Adjust > XR

  2. Select the mapping/XR walls to specify the machine and output for

  3. Enable Selective rendering

  4. Select the machine this mapping should be output on

  5. Choose the correct output from Output destination > Outputs

From Editor

  1. Expand the details of a specific mapping and click on "Select XR walls"

    • The detail view switches to the XR walls related to this mapping

  2. Click on the + icon to add an element to the Selective Rendering array

  3. Type in the windows name of the machine this mapping/these XR walls should be output on

  4. Select the correct output from Output channel

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