Without Pixotope Tracking, the Digital Twin has to be created manually.
Create manual bodies
Create one Manual Twin body for any LED body. A body is a continuous LED surface. A curved LED wall with an extra LED floor would, for example, be 2 separate bodies.
Select the Digital Twin XR actor and go to its Details panel
Click on "Create/Edit Manual Body" inside 1. Initialize Twin > Manual Twin
Optionally: Choose a name
Specify the panel dimensions in
cmand the panel resolution in
Select the Type (Single or Cube) and specify its options
Click "Create Manual Body"
A single wall/body with optional curvature is created.
Specify the Column and Row Count
Specify if the wall should be curved along the Columns or Rows
Optionally: Set an Overall Curvature
OR create an array and specify the Curvature Per Column/Row individually
Flat walls/bodies are created placed on a cube.
Specify the Width, Height and Depth of the Cube/Walls
Select which sides of the Cube should be created (Floor, Ceiling, Left, Center, Right, Back)
Convert any 3D mesh
You can convert any mesh, or multiple meshes, into manual bodies/a digital twin.
If your mesh is properly measured to represent your physical LED setup (from a CAD drawing or .obj file for example), the setup should only take minutes.
One XR wall is created for each quad of the mesh.
Import mesh(es) into your level
Right click the selection
Select "Generate XR walls from Actors"
Use the following menu to fine-tune the generation
if your XR walls are facing the wrong way, toggle “Flip Normals”
“Optimize Faces” will collapse faces that share vertices and have a similar normal direction. See the following gif for an example
"Optimize Threshold" is for the normals' value. By default this value is almost touching, but can be manipulated if the normals are at all shifted
Select all XR walls and right click
Select "Convert XR walls to Digital Twin"
Increase the Connection Threshold to connect XR walls which are close to each other into a single body
Click "Create All Mappings" in 2. Create Mappings
Position and scale the Manual Twin
Position and scale the Digital Twin XR actor to align with the real world LED walls
Enable WYSIWYG to make aligning the walls easier
Check your alignment using an AR machine
Create XR holdouts
Click "Create Holdouts" in 3. Create Holdouts