With Pixel Streaming you can stream the
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Engine viewport
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Editor
to any machine in the network.
This stream is interactive allowing you to use the Editor from any browser in the same network.
Enable streaming
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Open the Status panel by clicking on the Status bar
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Click on "Enable streaming" for the level of the machine which should be streamed - the stream is started
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Works for Launch LIVE and Launch in EDITOR
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A stream icon for the respective level/engine/machine is shown in the Status bar
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Click on the QR code icon and then on "Launch stream in browser" or use the QR code or its IP address
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Click "Click to start" to start the stream in the browser
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The stream is now shown in the tab
For Pixel Stream settings and more information please check Epic’s documentation - https://docs.unrealengine.com/5.3/en-US/pixel-streaming-in-unreal-engine/
Disable streaming
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Click on "Disable streaming"
Closing the tab or the level does not disable Pixel Streaming.