An XR license is needed for
Rendering XR Walls
Showing the XR panel
Showing Pixotope World Settings > XR
For functionality specific to the Unreal Editor and some in-depth knowledge, check out https://docs.unrealengine.com/en-us/Engine/Editor.
Follow the initial steps from Set up a VS level:
Create a new show
Launch the level
Go to the Editor
Create a new empty level
Create a virtual scene
Add or import your 3D assets
Virtual set extension
If you plan an additional virtual set extension, separate the graphics and XR content using a level streaming setup.
Learn more about how to Set up a virtual set extension with translucent holdouts
Enable XR rendering
In Director: Add the machine to the "XR" Render group in SETUP > Configure > Machines
In Editor: Set the Compositing Type to "XR" in Pixotope World Settings > General
To output the XR wall texture(s) also in the viewport and the computer monitor when in live mode, change the "Visualization Mode" in Pixotope World Settings > General from "Normal" to "Off-axis texture".
When using virtual camera moves, make sure to enable "XR From Current Camera" in Pixotope World Settings > XR.
To increase image quality using NVIDIA's DLSS go to PRODUCTION > Adjust > Effects > Image up/down sampling.
For supported graphics cards and more details see Using NVIDIA DLSS
Add a Digital Twin
Add a Digital Twin XR actor to the level from Place Actors > Pixotope
The actor gets automatically placed as a child underneath the Camera Root
Academy Tutorial - XR Manual Alignment
This tutorial showcases an older version of Pixotope.
Learn how to align the XR walls in Pixotope with the physical LED wall
Enable multi-machine syncing
In multi-machine setups with
more than 1 XR machine
a virtual set extension
enable multi-machine syncing.