What's new?
We're excited to present Pixotope 25.2, bringing you powerful features and workflow enhancements that will transform how you approach virtual production.
New products
Pixotope CG
Pixotope introduces Pixotope CG, a dedicated edition of Pixotope Graphics for character generation and motion design graphics. Built upon Epic Games' Motion Design toolset and the Erizos Studio platform, it is designed to integrate seamlessly into traditional template-based workflows and pipelines. Pixotope CG offers unmatched ease of use, functionality, and freedom of creation.
Motion Design 2.0 integration with Erizos
Take your motion graphics workflow to the next level with the Pixotope Template Builder. Create your templates already inside the Editor including smart In, Out and Change transition logic built in.
Multi-channel playout
With this update, you can now output up to 3 CG channels from a single machine, reducing cost and maintenance.
Special launch offer: we're including all 3 channels in a single Pixotope license. Please note that the licensing terms for multi-channel output may be subject to change in future releases.
Learn more about Using Pixotope CG
Engine
Multi-camera preview
Our new multi-camera preview engine lets you render previews for multiple tracked cameras simultaneously from a single engine. Perfect for virtual studio productions where you need to preview different camera angles without having to dedicate separate engines to each view.
Learn more about how to Configure multi-camera preview
Angle-based color correction for XR
When filming LED walls at an angle, the physical construction of LED panels can cause colors to vary by viewing position. Our new angle-based color correction compensates for these shifts, ensuring perfect color matching between the LED colors and the virtual set extension.
This initial release focuses on the core functionality. Future updates will include enhanced UI controls and additional workflow improvements.
Learn more about Angle correction
Empty project creation
Start fresh without the clutter. Creating a new project no longer means dealing with unnecessary template content. Choose our new "Empty" option when creating a show and get a truly blank project with a single empty level.
Learn more about how to Create, open and manage shows
Unreal Engine 5.6 upgrade
Unreal 5.6 comes with great performance improvements across the board, including significant GPU Scene optimizations with reserved resources support that eliminates memory copy operations, reducing hitches and peak GPU usage. Lumen rendering has been substantially optimized with ShortRangeAO running 2x faster and Far Field optimizations delivering 30-50% performance gains, while the RHI has been refactored to fully utilize multithreading capabilities.
If you're a lighting artist, you'll be excited about the new MegaLights System that supports up to 65,536 lights with improved convergence and reduced noise on penumbras. The system now includes two-sided foliage and subsurface shading support, plus ACES 2.0 compatibility for HDR workflows. The enhanced Day Sequence system provides accurate celestial body positioning for realistic day/night cycles.
If you work with video clip playback, you will appreciate the new Electra Protron Player optimized for local media with improved scrubbing performance. The Sequencer now offers responsive video scrubbing and frame-accurate control, while DDS image sequence support includes hardware decoding for multiple formats.
Content creators benefit from a redesigned Content Browser with enhanced organization, Blueprint compilation during Play In Editor, and new debugging capabilities for Animation Blueprints. The Procedural Content Generation Framework received GPU optimizations and new data interfaces, while Nanite now supports up to 16K resolution rendering.
Motion Design upgrade
Motion Design artists get a comprehensive update with the Material Designer now supporting texture sets, media sources with playback controls, and live preview compilation. The Cloner & Effector system introduces new tools like Texture Cloners, Displacement Cloners, and various effectors for advanced animation control. Text3D gains enhanced rendering options and kerning controls, while SVG import supports multiple formats with improved masking capabilities.
New Cloners
Texture Cloner - Draws full-color textures across clones with adjustable resolution
Displacement Cloner - Uses textures to offset clone scaling/rotation with tiling controls
Free Placement Cloner - Custom actor placement with Range/Step properties for animations
New Effectors
Cancel Effector - Reverts clones to original state, canceling other manipulations
Cull Effector - Reduces/hides clones based on shape and scale settings
Step Effector - Creates linear curve ramping for position and rotation
Delay Property - Adds spring-like activation effects to effectors
Content & Data Features
PSD Layer Import - Automatic Photoshop layer recreation with Layer Depth Offset for animations
Broadcast Data Support - Pull archival data from JSON, Google Sheets, and Unreal Data Tables for dynamic graphics
Material Designer Media Layers - Video playback through Media Layer system with Electra Protron player support
Motion Design Scene State - Multi-state solution for tickers and score bugs with Sequencer-style animations and easy debugging
Check out the Unreal Engine 5.6 Release Notes → https://dev.epicgames.com/documentation/en-us/unreal-engine/unreal-engine-5-6-release-notes
VideoIO
Speed and stability improvements
Rock-solid reliability with improved performance when you need it most. Our VideoIO pipeline now delivers 1 frame faster processing for both AJA and BMD video cards, reducing input-to-output delay across your production. Combined with extensive stability enhancements based on real-world production feedback, these improvements ensure consistent performance even in the most demanding broadcast environments.
Color management milestone 2
Building on our revamped color pipeline, this release changes to use a curated set of industry-standard color profiles covering essential camera formats, display standards, and HDR workflows. This refined selection speeds up your workflow while maintaining full compatibility with modern production pipelines. Additional improvements to color space handling and pipeline consistency ensure your creative vision translates perfectly from concept to screen.
OCIO Library Update
Upgraded OpenColorIO library from 2.1 to 2.4.2
Continues using ACES 1.3 config (aces-v1.3_ocio-v2.1)
Performance Improvements - Up to 25% faster color processing with SIMD optimizations (AVX512/AVX/Neon)
Better Compatibility - Fixes for older CPUs and improved Apple Silicon support
Stability - Resolved critical crashes and NaN issues in ACES transforms
Note: While OCIO 2.4.2 includes support for ACES 2.0, we continue to use the stable ACES 1.3 configuration for this release. Next versions will likely come with ACES 2.0 as default.
Learn more about how to Configure your color pipeline
Tracking
External camera switching support
Want to switch cameras upstream? No problem. With this update we can now detect externally switched camera tracking and adapt accordingly, seamlessly, without missing a beat.
You only need to make sure that your tracking systems send unique Ids for the different cameras. Check CameraId
support in Supported Tracking Protocols
Control Panel
Button grid
Of course you could arrange buttons in a grid before, but now it can be done in a single widget. And it doesn't stop there. Together with our dynamic data queries, it can be dynamically updated.
Learn more about the Button grid widget
Dynamic data
We added specific dynamic system calls to get data like projects, video inputs and outputs or video sources. It then allows Dropdowns, Tabs and the new Button grid to be populated with this data in real-time. This way you can, for example, build a custom launch panel or switch your NDI sources.
Learn more about how to Use dynamic data in control panel
Remote control
Have you set up all your trigger logic in Control panel, but now want to trigger them from a third party application? Remote Call widget to the rescue. Via HTTP requests it allows you to trigger anything you like inside the Control panel.
Learn more about the Remote call widget
Expression editor (experimental)
Always wished to build simple logic right into the control panel? Our new Expression editor lets you build math, logic and conditions giving you more tools to perfect your setups.
Learn more about how to Add custom logic with the expression editor - EXPERIMENTAL
Workflow improvements
Navigation and help menu
We've streamlined panel navigation and added quick access to our documentation:
Faster panel switching - Reduced clicks needed to switch between Start, Setup, and Production views, plus added an option to view all panels unfiltered
Context-sensitive help - Right-click any panel and select "Panel Help" to jump directly to that panel's documentation in our Help center
Initial syncing of a project
Say goodbye to repetitive multi-machine setup tasks and deploy a project network-wide with a click of a button. Create or add a project and automate the initial project push and pull automatically including for machines which might join later.
Learn more about how to Enable initial syncing of a project
Expanded language support
Within Pixotope Director, we're introducing full support for Simplified Chinese (简体中文) and experimental support for over 20 additional languages. If you want, you can help us perfect your language experience with your feedback.
Learn more about how to Change machine settings
Third party
Added integration for XD motion’s IO.Bot software designed to control PTZ or robotic cameras.
Learn more about how to Use IO.Bot presets (XD motion)
Upgrading to Pixotope 25.2
Check out Upgrading to 25.2
Changelog
Log in to the user section of the → Pixotope Cloud
Go to Downloads
Known bugs and limitations
Check out Known bugs and limitations