Manage holdouts - Digital Twin XR

A holdout object prevents any 3D object from occluding the video backplate in the region where it is placed. The object itself is not rendered.

Screenshot 2023-09-29 at 14.00.48.png
  1. An XR holdout is automatically created per body

    • see the orange border in the above image

  2. Enable it and change the holdout settings in 3. Manage Holdouts

    • Connect Vertices connects vertices to solve potential gaps

    • Holdout Expand expands each XR wall element before creating the holdout

    • Holdout Shrinkage shrinks the created holdout

      Screenshot 2026-02-23 at 09.35.40.png


  3. Optionally change the feathering using the Holdout Params per body

    Screenshot 2026-02-23 at 16.04.27.png


XR holdouts are not taking effect when XR is enabled.