A holdout object prevents any 3D object from occluding the video backplate in the region where it is placed. The object itself is not rendered.
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An XR holdout is automatically created per body
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see the orange border in the above image
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Enable it and change the holdout settings in 3. Manage Holdouts
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Connect Vertices connects vertices to solve potential gaps
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Holdout Expand expands each XR wall element before creating the holdout
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Holdout Shrinkage shrinks the created holdout
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Optionally change the feathering using the Holdout Params per body
XR holdouts are not taking effect when XR is enabled.
Learn more about how to Set up a virtual set extension with translucent holdouts