Components of Pixotope
Main components/services
Main user interface controlling all machines in a Pixotope network, in real time
Pixotope Control Panel
Interface to create custom control panels
Pixotope Data hub
Extremely low-latency data bus which handles the communication between all Pixotope services
Includes an API that makes it easy to integrate multi-camera workflows (including MOS workflows), custom control panels, DMX light control and GPI
Asset management system to automatically synchronize files between connected machines.
Connecting Pixotope with the major real-time camera and object tracking systems
Photorealistic real-time renderer using the Unreal Render engine
Intuitive, “What You See Is What You Get” workflow editor for level layout, lighting, VFX, animation and compositing, permitting the import of digital assets from all standard content creation tools, like Autodesk Maya and Cinema 4D
Pixotope Video IO
GPU-based video processing pipeline
The best-in-class real-time chroma keyer
Pixotope Cloud
License and user management
Lens Calibrator
A semi-automatic lens calibration system
Supporting services
Pixotope Store
The service which stores show related data
Director API
The service which handles the communication to the Pixotope Cloud
Daemon
The service which is responsible for starting all other services and storing machine related information