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Main
Pixotope Cloud
Pixotope Support
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Main
What's new?
Upgrading to 24.3
Overview of Pixotope
Concepts of Pixotope
Network roles - Stand-alone, Client or Server
License types - AR/VS, XR, Control, Artist and more
License modes - online and offline licensing
Single machine and multi-machine example setups
Views - START, SETUP and PRODUCTION
What is stored where
Show files - where your SETUP is stored
Permissions - affecting SETUP
Render groups - AR, VS, AR+VS, XR
Compositing in Pixotope
Linear light and compositing
Color management in Pixotope
OCIO and ACES in Pixotope
SDI signal range
HDR in Pixotope
Make your own OCIO configuration
Adjusting levels - Live changes and Group overrides
Director - Presets
Presets - save and apply values - HIDDEN
Running Pixotope in the background
SMPTE 2110 in Pixotope Graphics
Components of Pixotope
Pixotope Director - Interface
Director - Open multiple panels
Director - Input components, change indicator
Director - Keyboard shortcuts
Pixotope Control Panel - Interface
Control panel - Widget types
Control panel - System actions and property types
Control panel - Keyboard shortcuts
Pixotope Engine
Compositing and rendering
Reflections in Pixotope
Lumen Compositing in Pixotope - Recommendations
Object types and render layers
AR Shadow, Reflection & Light Catcher
Supported media formats
Useful console commands
Third-party plugins
Unreal - Hair and Fur, Atmospheric Effects, Water
Using NVIDIA DLSS
Pixotope Engine vs Unreal Engine
Pixotope Editor - Interface
Run levels in Edit, Preview Live and LIVE mode
WYSIWYG broadcast workflow
Color managed preview in Editor
Project settings
Pixotope World Settings
Place Actors panel
BPE Compositing Mesh
Chroma Screen
Compositing Plane
Real World Reference
URL Image Actor
XR Wall - Digital Twin XR
Utilities panel
PostProcessHandler vs PostProcessVolume
Pixotope specific blueprint nodes
Network status
Preview - show cameras of other engines
Licensing status
Pixotope Plugins
Bisect Actors - Level Debugging Tool
Pixotope Keyer
Pixotope Tracking Service
Lens files in Pixotope
Camera tracking setup
Mapping axis directions
Mounting and nodal offsets
Network setup
Creating a tracking calibration level
Supported Tracking Protocols
Pixotope Asset Hub
Pixotope Plotter
Pixotope Lens file editor - Experimental
How to use Pixotope
Manage users and licenses
Getting started with Pixotope
Plan your virtual production
Install Pixotope
Starting Pixotope - START
Get a license for an offline machine (air-gapped)
Create, open and manage shows
Change machine settings
Setting up a show - SETUP
Launch levels and control panels
Use Pixel Streaming
Sync projects and other files in Synced storage
Change show settings
Configure color pipeline
Calibrate your monitor
Color manage your textures
Convert non-color managed Unreal content
Change Unreal engines working color space
Configure machines
Set up render machine backups (failover)
Configure camera tracking
Use Unreal Live Link
Configure routing
Configure camera input switching
Configure timecode (LTC)
Configure ST2110 - Matrox
Configure using an external keyer
Configure audio output
Configure external compositing
Supported video formats and frame rates
Supported input and output types
What is NDI?
Calibrate tracking
Calibrate delays
Use automatic delay detection
Configure and calibrate multi-machine syncing
Calibrate color matching
Calibrate XR alignment - Digital Twin XR
Create mappings - Digital Twin XR
Check alignment - Digital Twin XR
Create holdouts - Digital Twin XR
Create a Manual Twin - Digital Twin XR
Preparing levels in Pixotope Editor
Create level and set up color-managed viewport
Set up an AR level
Set up a VS level
Set up an AR+VS level
Set up an XR level (virtual window)
Set up a virtual set extension with translucent holdouts
Manage asset living in both or moving between AR/XR
Playback 2D media on the LED wall
XR Projector - VIOSO
Set up Body Pose Estimation (BPE)
Set up TalenTrack
Set up a virtual camera move
Add a virtual monitor or other video feeds
Set up video playback
Set up synchronized video playback
Set up Pixotope Living Photo
Set up DMX lighting
Set up data integration
Render UMG widget
Make performance optimizations
Set up timecode synchronized levels
Managing different level behaviour on different machines
Making adjustments - PRODUCTION
Use the video keyer
Use IO effects
Adjust composite
Adjust camera effects
Adjust color grading
Adjust objects
Adjust XR
Monitoring machine health - PRODUCTION
Creating a control panel - PRODUCTION
Find the property to control
Add widgets and actions
Edit and layout widgets
Trigger actions sequentially with the playlist widget
Control properties of the current show - Service Explorer
Replicate any Pixotope functionality - API Log
Create animation trigger using Blueprint functions
Art-Net / DMX control
Running live production
Recording and playback of tracking data
Importing ptrk into Sequencer
Using the Pixotope API
How to control a Pixotope service
How to use Pixotope Gateway
How to create your own Pixotope service
Pixotope API - Message Schema
Pixotope API - State concept
Pixotope API - Services
Pixotope Asset Hub - API
Asset Hub API - State
Asset Hub API - Calls
Pixotope CTS (Tracking) - API
Tracking API - State
Tracking API - Calls
Pixotope Daemon - API
Daemon API - State
Daemon API - Calls
Pixotope Engine - API
Engine API - State
Engine API - Calls
Pixotope Gateway - API
Gateway API - State
Gateway API - Calls
Pixotope Pipeline (VideoIO) - API
Video IO API - State
Video IO API - Calls
Pixotope QueryServer - API
Pixotope Store - API
Store API - State
Store API - Calls
Pixotope Templates - API
Templates API - State
Templates API - Calls
Pixotope SysBridge - API
SysBridge API - State
SysBridge API - Calls
Pixotope API - Examples
Driving keyer parameters with camera (or other) values
Pixotope API - Reserved strings
Using the Pixotope SDK
Use Backup Server (failover)
Using Data Mapper
Using Cloud tools (experimental)
Using Pixotope Reveal
Using Pixotope Pocket
Using Unreal Motion Design with Erizos Studio
Video tutorials
Pixotope Content
Calibration Project
Example projects
Pixotope Event System
Pixotope Volume Light - fast lighting tool
Pixotope Synchronized Events
System requirements
Hardware and software environment guide
Render engine maintenance guide
Nvidia driver installation
Benchmark guidelines for Pixotope Graphics machines
FAQ
Troubleshooting
Known bugs and limitations
Pixotope Graphics Glossary
Contact us
How to contact customer support
Breadcrumbs
Home
Pixotope Help Center - Graphics
How to use Pixotope
Using the Pixotope API
Pixotope API - Services
Pixotope Templates - API
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Templates API - Calls