To achieve specific compositing effects, objects can be rendered differently within our compositing pipeline.
Learn more about Compositing and rendering
Objects can be converted between object types/render layers by
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right-clicking them in the 3D view or the World Outliner and selecting the new type
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using the Render Layer dropdown in the object’s Details panel
Changing object types/render layers might change its material and other values. Check the Render Layer tooltip below for more details.
Render layers
Background
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The object is rendered behind the video even if the object is in front of a Compositing Plane
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To improve performance, for example when using Nanite meshes, use this render layer on objects which are always behind the video
Foreground (default)
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This is the default for all objects
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The object is rendered in front of the video
Translucent
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It renders objects with translucency and possible refraction in front of the video without anti-aliasing the video
Opaque Holdout
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A holdout object prevents any AR object from occluding the video backplate in the region where it is placed
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This makes it appear that AR objects pass behind that section of the video backplate
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The object itself is not rendered
Translucent Holdout
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Same as Opaque Holdout, but controls the translucency using a gradient based material
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This can be used to provide a feathered edge to a holdout object to soften the blending
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The default material gives a radial gradient
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Note: The selection of this type is only possible through the World Outliner
AR Shadow, Reflection & Light Catcher
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It renders shadows and reflections that are cast onto this object
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Can be illuminated by scene lights
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The object itself is not rendered
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These are typically floors or walls where you want to catch shadows and reflections to be composited on top of the video
Learn more about the AR Shadow, Reflection & Light Catcher
AR Ambient Occlusion Excluder
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In the area the volume covers, ambient occlusion will not be rendered
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This can be used on intersecting shadow-catcher planes
AR Shadow Excluder
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In the area the volume covers, no shadows are rendered