Pixotope Editor is built upon the Unreal Engine Editor, but with a number of new elements specifically added for live broadcast workflows:
-
Run levels in Edit, Preview Live and LIVE mode -
WYSIWYG broadcast workflow -
Color managed preview in Editor -
Project settings -
Pixotope World Settings -
Pixotope Essential Actors -
Utilities panel -
PostProcessHandler vs PostProcessVolume -
Pixotope specific blueprint nodes -
Network status -
Preview - show cameras of other engines -
Licensing status -
Pixotope Plugins -
Bisect Actors - Level Debugging Tool
Learn more about Preparing levels in Pixotope Editor
For users new to the Unreal Editor, please check out the → https://docs.unrealengine.com/en-US/