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What's new?

We're excited to present Pixotope 25.3, a major release that strengthens your production capabilities with powerful new features for XR workflows, tracking flexibility, and broadcast integration.

New Features

Automatic render failover for XR

Building on our server failover system introduced in 24.1, we're now bringing the same peace of mind to your render machines in complex XR setups while being cost-effective. Our N+1 redundancy architecture means you don't need a dedicated backup for every render machine. Instead, configure a group of main machines and one floating backup machines that can automatically replace any failing engine within that group. Route them through your Blackmagic Videohub for seamless automatic failover on Engine, VideoIO, or network failures. All live changes and group overrides stay perfectly synchronized, ensuring uninterrupted production even when the unexpected happens.

Live Editor Broadcasting: True WYSIWYG for Multi-Engine Productions

Work naturally in the Pixotope Editor and watch your changes instantly propagate across your entire render network, whether it's a 2-camera AR setup or a 40-engine XR LED volume. No complex configurations, no synchronization headaches, just pure creative flow.

Artists can now use the familiar tools they love – repositioning objects, adjusting lighting – and see those changes reflected in real-time across every connected machine. What you see in the Editor is exactly what appears on every output, everywhere, instantly. This transforms how teams collaborate on live productions, allowing set designers and visual artists to iterate freely without leaving their creative environment.

While Director's adjustment panels remain excellent for targeted tweaks and operator control, Live Editor Broadcasting represents a significant leap forward for comprehensive creative work across multi-machine setups.

Capture & Playback video files with tracking

Capture your camera input complete with tracking data, then play it back anywhere – no studio required. Artists with the new Artist Pro license can then work on scenes and block shots from home or the office, iterating on lighting, set design, and compositions without tying up studio time or tracking systems. Perfect for testing and troubleshooting complex setups in a controlled environment. This is the first iteration of the system, with enhanced capabilities coming in future releases.

Pixotope Artist Pro license

Pixotope introduces Artist Pro. A watermarked license which combines all the features of the Artist license including video input/output and recording capabilities, opening up new workflows for designers.

Example workflow: Use a full Pixotope license to record clean video with or without tracking data. Then use Artist Pro to play back these recordings and iterate on your designs, capturing outputs for approvals and client reviews.

To request a license, please contact customer support

Matrox SDI support

Pixotope now supports Matrox SDI cards, giving you more hardware options for your video I/O infrastructure. This expands your choices when building or upgrading production systems, with the same reliability you expect from Pixotope's video pipeline.

Learn more about our Supported input and output types

OpenTrackIO protocol support

We've added support for OpenTrackIO, the new SMPTE standard for tracking data exchange. As an active contributor to developing this protocol alongside industry partners, we're supporting the industry's move toward standardized tracking and enhanced interoperability between different systems and vendors. With OpenTrackIO support, you have more flexibility in choosing and configuring tracking solutions, knowing they'll integrate seamlessly into your Pixotope workflow.

Learn more about our Supported Tracking Protocols

XR color matching - angle-based correction panel

The workflow has been upgraded with a dedicated Angle Correction panel in Director, making setup and adjustments more straightforward. You can now easily copy settings between LED bodies, streamlining configuration for multi-wall setups.

Learn more about our XR Angle correction

NDI Key+Fill combined output and quality modes

Output key and fill as a combined single NDI stream, enabling external compositing workflows where the final composition happens downstream in your vision mixer. Choose between 4:2:2 and 4:4:4 quality modes depending on your workflow needs. This is particularly valuable for broadcast graphics, making it easier to integrate Pixotope into NDI-based production pipelines.

Learn more about our Supported input and output types

Advanced video relighting (experimental)

Our Advanced Video Relighting tool marks the beginning of a new era in virtual production. By generating normal maps of the input video on the fly, it enables virtual lights to naturally interact with live video feeds – creating seamless composites where talent and virtual environments truly share the same lighting.

While immediately useful for today's productions, this is the first in a suite of AI-powered tools that will fundamentally transform how virtual production works. Teams can now deliver more convincing results, while exploring workflows that will define tomorrow's production pipelines.

Learn more about how to Do advanced video relighting

IO.Bot Integration

In our last release we've integrated support for XD Motion's IO.Bot software, designed for controlling PTZ and robotic cameras. Our new IOBot example control panel (included in the Control panel library) allows for automated camera control directly from Pixotope.

Find the IOBot example control panel in our new Control panel library

Pixotope Motion

Pixotope CG has been renamed and is now called Pixotope Motion.

In this release, we have removed Template Builder to better align our CG capabilities with Epic Games' toolset and workflows. We now fully support remote control preset controllers, transition logic trees, and state machines, and have changed the way we define templates to a single template per level. This adjustment offers designers a cleaner, more streamlined workflow for importing designs from Unreal into Pixotope. It also ensures that any changes to Unreal are reflected more quickly in Pixotope.

Creating templates and forms, building rundowns, adding show UIs, integrating with NRCS and Automation, and overall control of the CG show are all done through Erizos Studio.

Check out the documentation on how to migrate existing Motion Design projects.

Control panel library

Need to preview or record inputs and outputs or switch color profiles on the fly? We are now shipping useful control panels that are accessible across projects. No more copying control panels between projects or hunting for them. Want to share your control panels between projects? Just add them to the same folder.

Learn more about our new Control panel library

Debug Info on Outputs

Multi-machine setup and troubleshooting just got easier. The ability to display machine names on output has been expanded. Aside of the machine name and color it now includes genlock status, performance (FPS), timecode and render group directly on your outputs.

Learn more about how to Show debug info on output

Asset Hub Cache Network Drive Support

The Asset Hub Cache can now live on a network drive, reducing the storage footprint on the server machine and giving you more flexibility in how you structure your infrastructure. This is particularly valuable for larger facilities with fast centralized storage systems.

Two-Factor Authentication

We are extending our Two-Factor Authentication support from Cloud to Pixotope Graphics and Tracking, helping you protect your productions and infrastructure with industry-standard 2FA.

Engine and Performance

Unreal Engine 5.7 Upgrade

Unreal 5.7 brings Motion Design to full Production Ready status, marking a major milestone for broadcast graphics workflows. This release focuses on hardening the toolset based on customer feedback.

Performance & Rendering

MegaLights moves into Beta with significant improvements, including directional light support, Niagara particle lights, translucency lighting, and hair strands.

Substrate materials are now production-ready and enabled by default, offering a modular material framework with advanced layering capabilities for metal, clear coat, skin, and cloth—all with true physical accuracy.

The Procedural Content Generation Framework reaches Production Ready status with nearly 2x performance improvements over UE 5.5.

Motion Design Production Ready

Text3D Rich Text & Styling

Text layouts now support both pre-configured and dynamically customizable inline text editing, dramatically reducing actor counts and setup complexity. The new Text3D Style Set asset lets you create consistent text configurations across your entire project with support for fonts, colors, and sizing. Each text section can be exposed to Remote Control for individual customization—perfect for breaking apart complex text into separately controlled words while maintaining consistent styling.

Transition Logic & Scene State

Scene State has been upgraded based on client feedback with improved communication between Scene State and Transition Logic, delivering more stable and easier-to-configure state-based animations for tickers and score bugs.

Remote Control Improvements

The Remote Control interface gains new organizational tools and refactored UX that significantly accelerates setup time for broadcast control surfaces.

Editor Workflow Improvements

Epic Developer Assistant

The new AI Assistant provides instant answers, blueprint generation, and step-by-step guidance directly within the Editor through a dedicated sliding panel. You can troubleshoot development topics, generate examples, get contextual tips, and reference past exchanges with chat history—all without breaking concentration to search online.

Refined Asset Management

Save and Delete dialog boxes have been redesigned to work as expected, eliminating repetitive clicks and interruptions. You can now use the Enter key in the Asset Deletion popup, delete multiple assets without repeatedly clicking Accept, and rely on more consistent dialog interactions. Asset saving is now smoother - Ctrl+S works directly from Asset or Level Editor tabs without requiring you to click in the viewport first, removing a common friction point in everyday workflows.

Window Management

Dragging windows inside the Editor is more intuitive and less disruptive. Previous versions would accidentally undock the entire Level Editor from fullscreen when clicking and dragging header bars—this frustrating behavior has been fixed, allowing you to drag panels without breaking fullscreen workflows.

Blueprint Editor

Duplicating items in the Blueprint Editor now maintains your selection in the tree view instead of clearing it, reducing repetitive re-selection steps and keeping momentum while editing.

XR Architecture Improvements - Milestone 1

We've refactored how Digital Twins are stored, moving them out of the level into the Show file. This architectural change improves manageability in multi-machine environments and is a first step towards an easier handling of LED mappings.

Learn more about how to Create mappings - Digital Twin XR

Looking Ahead: Windows 10 Support Ending

Microsoft has ended support for Windows 10 in October 2025. Starting with the next release (26.1) we will focus our efforts on Windows 11 and stop testing on Windows 10.

Windows 11 brings performance improvements that benefit real-time graphics workflows, making it a worthwhile upgrade for your production systems.

Upgrading to Pixotope 25.3

Check out Upgrading to 25.3

Changelog

  1. Log in to the user section of the → Pixotope Cloud 

  2. Go to Downloads

Known bugs and limitations

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