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Remote editing - broadcast changes from the Editor

Remote editing gives artists the ability to broadcast changes to multiple machines at once while working in the Editor.

Reposition objects, adjust lighting and see those changes reflected in real-time across every connected machine. What you see in the Editor is exactly what appears on every output, everywhere, instantly, allowing set designers and visual artists to iterate freely without leaving their creative environment.

Want to do targeted tweaks without opening the Editor, learn more about Making adjustments

Which changes are broadcasted?

Broadcasted

  • Changes to most actor properties including

    • transforms made through the viewport

    • component properties

  • Changes to Pixotope World Settings

Any change which is logged as Live changes

Not broadcasted

  • Actor

    • Changes to array properties

    • Changing of assigned materials

  • Outliner

    • Adding actors to and removing actors from a level

    • Changing the hierarchy

  • Project

    • Changes to materials

    • Creating/Deleting assets

    • Changing of project settings

Even though the above changes are not broadcasted and can therefore not be viewed in real time on all machines, you can still save the changes to the level and then sync them to the other machines using the Save/Bake and sync buttons.

Preparation

Make sure that on all machines you want to control remotely

  • the same level is running in LIVE mode

  • Auto-pull is on and the project is in sync

Start broadcasting

  1. Open the Editor

Changes are broadcasted to all machines in LIVE as well as in Edit mode

When someone is working on the same level in the Editor and wants to "opt out" of receiving broadcasted changes, they need to leave that Pixotope network (switch to Stand-alone).

  1. Click "Broadcast changes" in the Adjustments tab on the top right

  2. The viewport gets a green outline indicating that changes will now be broadcasted

    image-20251204-104201.png

  3. Changes are now

    • Broadcasted to all connected machines

    • When moving a Static actor one is reminded to switch Mobility to Movable

      Screenshot 2025-10-27 at 13.15.42.png

Any machine joining later or restarting in-between, will have the latest changes only after broadcasting was finished using Save and sync.

Stop broadcasting

When done broadcasting, there are 2 options to exit:

  • Save and sync

  • Discard and reset

Save and sync

  1. Saves all changes* to the level

  2. Syncs the level

  3. Restarts the level on all machines

* This also includes changes which could not be broadcasted. See above which changes are broadcasted.

Discard and reset

  1. Discards all local changes

  2. Resets the level on all connected machines

Multiple users broadcasting

It is possible for multiple users to enable Broadcasting changes.

Start broadcasting

  1. Same as above

  2. The viewport outline changes based on below states

Broadcasting states

Green outline

1 broadcasting Editor

You are broadcasting

Blue outline

2+ broadcasting Editors

You and others are broadcasting

Red outline

2+ broadcasting Editors

Others are broadcasting

Stop broadcasting

When more than one Editors are broadcasting, the Discard and reset option is replaced by Discard, which just discards all local changes without sending a reset command to anyone else.

When editing the same property from different machines, the last broadcasted change persists.

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