Breadcrumbs

Set up a virtual camera move

Check out the following examples:

For functionality specific to the Unreal Editor and some in-depth knowledge, check out https://docs.unrealengine.com/en-us/Engine/Editor.


  • Learn how to set up and control Pixotope's virtual cameras using Blueprints. This tutorial walks through the entire process, including configuring virtual cameras, creating Blueprints, setting up controls, and implementing logic for smooth camera movements.


Example setup

  • See the level Blueprint of the level LVL_PixotopeVSSample of the project PixotopeCalibration

Create a virtual camera

Create a virtual camera in your level:

image-20210528-140913.png

Create level sequence

Create a new level sequence:

image-20210528-140925.png

Animate virtual camera

Animate the virtual camera in the sequence:

image-20210528-140938.png
image-20210528-140945.png

Delete the Camera Cuts track

Remove the cut track, as we will be blending, not cutting to our virtual camera:

image2020-6-23_17-15-20.png

Create Blueprint logic

Create Blueprint logic for triggering the sequence:

SwitchToVirtualCamera.jpg


Create Blueprint logic for going back to the tracked camera:

image-20230811-074954.png


Create triggers in the control panel

Create triggers in the control panel and link them to the 2 Blueprint functions to trigger the animation between the virtual and the tracked camera from the control panel:

image-20210528-141017.png

Check out the following examples:

For functionality specific to the Unreal Editor and some in-depth knowledge, check out https://docs.unrealengine.com/en-us/Engine/Editor.