An XR license is needed for
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Rendering XR Walls
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Showing the XR panel
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Showing Pixotope World Settings > XR
For functionality specific to the Unreal Editor and some in-depth knowledge, check out https://docs.unrealengine.com/en-us/Engine/Editor.
Create a new show
If you already have a show you work on you can skip this step.
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Go to START > Storage > Shows
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Click on "Create new show", select "from template" and choose XR project
Learn more about how to Create, open and manage shows
Launch a level
In the Director
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Go to SETUP or PRODUCTION > Show > Launch
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Open the PixotopeXRTemplate level by clicking on "Launch in EDITOR"
Learn more about how to Run levels in Edit, Preview Live and LIVE mode
Virtual set extension
If you plan an additional virtual set extension, separate the graphics and XR content using a level streaming setup.
Learn more about how to Set up a virtual set extension with translucent holdouts
Create a new empty level
You can reuse the PixotopeXRTemplate level, or create a new empty level.
Learn more about how to Create level and set up color-managed viewport
Enable XR rendering
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In Director: Add the machine to the "XR" Render group in SETUP > Configure > Machines
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OR In Editor: Set the Compositing Type to "XR" in Pixotope World Settings > General
Learn more about Render groups - AR, VS, AR+VS, XR and how to Configure machines
To output the XR wall texture(s) also in the viewport and the computer monitor when in live mode, change the "Visualization Mode" in Pixotope World Settings > General from "Normal" to "Off-axis texture".
When using virtual camera moves, make sure to enable "XR From Current Camera" in Pixotope World Settings > XR.
To increase image quality using NVIDIA's DLSS go to PRODUCTION > Adjust > Composite > 3D Graphics > Render quality.
For supported graphics cards and more details see Using NVIDIA DLSS
Add a Digital Twin
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Add a Digital Twin XR actor to the level from Place Actors > Pixotope
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The actor gets automatically placed as a child underneath the Camera Root
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For creating an automatic Digital Twin using Pixotope Tracking check out Calibrate XR alignment
For creating a Manual Twin check out Create a Manual Twin
XR Manual Alignment
This tutorial showcases an older version of Pixotope.
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Learn how to align the XR walls in Pixotope with the physical LED wall
Adjust XR
Learn more about how to Adjust XR
Enable multi-machine syncing
In multi-machine setups with
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more than 1 XR machine
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a virtual set extension
enable multi-machine syncing.
Learn more about Configure multi-machine syncing