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Playback 2D media on the LED wall

This will allow you to render media from file or input flatly on top of an LED wall.

Use standard media components

When doing XR rendering it is possible to use standard Pixotope media components and render flatly on a plane or something else in the scene, as is common in Pixotope VS and AR.

Pros

  • Works the same as in a VS or AR scene, so it can easily be used in either setup

  • Can be translated in the world in any desired way

  • Naturally blends between XR walls and Set extension

Cons

  • The video is affected by TAA (not pixel perfect sampling)

  • If the XR geometry is not perfectly flat

    • it is confusing and unintuitive to align

    • it is not always possible to place without any video distortion

If the Cons outweigh the Pros, continue with the steps below.

Use XR 2D media playback

  1. Set up your XR geometry using Pixotope Digital Twin (either manual or automatic)
    Learn more about how to Add a digital twin

  2. Enter the canvas coordinates for all your bodies

    • As 2D Medias can span across multiple bodies it needs to be specified how the different bodies are laying next to each other

      Screenshot 2025-11-07 at 16.32.52.png
  3. Select the Digital twin and go to 2D Media in the Details panel

  4. Set up your 2D media

    • Use either a UE texture (which could be driven by a UE media player), a Motion Design level or a Pixotope Media input

  5. On Min and Max UV Specify the coordinates of this media on your wall (in pixels)

  6. The 2D media renders both on your output and the editor preview

Screenshot 2025-11-07 at 16.30.05.png

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