Prepare project for Motion
Prerequisites
Erizos Plugins
Go to Pixotope Cloud > Downloads and, for the latest release, click on the "Tools” button on the top right
Download the Erizos UE Plugin installer and install it.
Go to
C:/Program Files/Erizos/Pixotope Plugin/and copy both folders
Go to
[Pixotope installation folder]/Pixotope Engine/Engine/Pluginsand create a new folder called MarketplacePaste the above folders in it

Learn more about how to Install Pixotope
If you have created the project from Director using the Motion template, below steps are not needed.
Enable Plugins
Click on Edit > Plugins in the Pixotope Editor
Enable
Erizos Tools for Motion Design
Restart the Editor
Create Motion level structure
The Motion workflow requires the following level structure
Name | Motion Design enabled | Notes |
|---|---|---|
| No | Includes Control Motion Design actor from Erizos Motion Design Tools plugin, in which the Motion Design levels are referenced. Used when importing templates into Erizos Studio. |
| Yes | Referenced in |
Create Main level
This is the level that
will be used to import all Motion Design levels containing templates through the Erizos plugin from using Erizos Studio
will be played from/which Erizos Studio will launch Live
Create and open a new empty level
We call it Main, but it can be named anything
Add a Control Motion Design actor to the scene

Go to Pixotope World Settings > Motion Design and make sure the Enable Motion Design Overlay checkbox is checked

Save this level
Do NOT enable Motion Design on this level!
Make sure that the main level is never turned into a Motion Design level. A level for which Motion Design was enabled once and saved will unfortunately not work as a Main level even when disabling Motion Design again.
Create MD_YourTemplate level
This is the level that contains a template. Create one of these Motion Design levels per asset that you will turn into templates, expose properties from, etc.
Create and open a new empty level called MD_[templateName]
Click on the Motion Design button on the top right to turn that level into a Motion Design level
The icon will now show up with a Pause symbol

Save the level
Connect your Main level and your MD_YourTemplate levels
Open your Main level
In the normal Outliner, select the ControlMotionDesign actor
Go to the Details panel
In Control > Playback channel, type "Channel_1"
In Control > Folders, click on '+' to add entries to the array and, in each of them, select a folder containing the templates (Motion Design levels)

Alternatively, you can add the Motion Design levels one by one in Control > Levels following a similar process

Next step
Continue to Choose a rendering option