Adjust XR
An XR license is needed for
Showing this panel
Rendering XR Walls
In the XR panel, you can change all XR related settings available in the Editor.
Learn more about how to Set up an XR level (virtual window)
Learn more about Pixotope World Settings > XR
General

Display mode for digital/manual twin
Change what is displayed on the XR walls.
XR | Shows the actual XR output |
|---|---|
Identify | Shows all mappings Learn more about how to Create mappings |
Pattern | Shows the tracking pattern when using Pixotope Tracking Learn more about how to Calibrate XR alignment with Pixotope tracking |
Calibrate | Shows outlines for every XR wall. On XR machines/LED wall these are red, on AR machines they are green. When the wall is perfectly calibrated, they should overlap and appear yellow. Learn more about how to Calibrate XR alignment with Pixotope tracking |
Syncing | Shows rotating shapes on both AR and XR machines. On XR machines/LED wall these are red, on AR machines they are green. When the wall is perfectly calibrated, they should overlap and appear yellow. Learn more about how to Calibrate delays between AR and XR |
Outside camera view (outside frustum)
Change how the area outside the camera's view (outer frustum) is rendered
Render color | Renders a custom color |
Render expanded view (optimized) | Renders an expanded view of the camera view (inner frustum) |
Render separate view | Renders a separate view from the XROutsideFrustumPoint’s viewpoint |
Type
Choose a render type. Used when Outside Camera View is set to Render Separate View.
Update Frequency Of Outside Camera View
Choose the update frequency. Used when Render Outside Type is set to Cube.
XR overscan
Blend between inside and outside camera view.
Optimization
Disable motion blur in XR
Disables motion blur in the render output. Checked by default.
Depth of field compensation
Depth of field - Gain controls how much to compensate
| no DOF blur on wall |
| recommended by Epic |
| upper limit (much stronger DOF blur) |
The machine needs to be set to XR, for these settings to be active.
Learn more about Render groups - AR, VS, AR+VS, XR
Learn more about Depth of field compensation → https://dev.epicgames.com/community/learning/knowledge-base/earV/unreal-engine-icvfx-depth-of-field-compensation
Image up/down sampling
Same as PRODUCTION > Composite > 3D Graphics > Image up/down sampling
Body settings

Body
This dropdown shows a list of all bodies to which the settings on the right will be applied to.
Output
Enable
Enables the rendering of the XR walls of the selected Body.
Color grading
Compensate for color discrepancies of the physical planes.
Angle correction

Select the body to adjust
Enable Adjust color
Move the camera to the most extreme up/down/left/right positions used in your production and adjust the corresponding color value
Optionally, click "Copy correction to all bodies"
Copies the Adjust color settings from the selected body and overwrites these on all other bodies