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Adjust XR

An XR license is needed for

  • Showing this panel

  • Rendering XR Walls

In the XR panel, you can change all XR related settings available in the Editor.

Learn more about how to Set up an XR level (virtual window)

Learn more about Pixotope World Settings > XR

General

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Display mode for digital/manual twin

Change what is displayed on the XR walls.

XR

Shows the actual XR output

Identify

Shows all mappings

Learn more about how to Create mappings

Pattern

Shows the tracking pattern when using Pixotope Tracking

Calibrate

Shows outlines for every XR wall.

On XR machines/LED wall these are red, on AR machines they are green. When the wall is perfectly calibrated, they should overlap and appear yellow.

Syncing

Shows rotating shapes on both AR and XR machines.

On XR machines/LED wall these are red, on AR machines they are green. When the wall is perfectly calibrated, they should overlap and appear yellow.

Learn more about how to Calibrate delays between AR and XR

Outside camera view (outside frustum)

Change how the area outside the camera's view (outer frustum) is rendered

Render color

Renders a custom color

Render expanded view (optimized)

Renders an expanded view of the camera view (inner frustum)

Render separate view

Renders a separate view from the XROutsideFrustumPoint’s viewpoint

Type

Choose a render type. Used when Outside Camera View is set to Render Separate View.

Update Frequency Of Outside Camera View

Choose the update frequency. Used when Render Outside Type is set to Cube.

XR overscan

Blend between inside and outside camera view.

Optimization

Disable motion blur in XR

Disables motion blur in the render output. Checked by default.

Depth of field compensation

Depth of field - Gain controls how much to compensate

0

no DOF blur on wall

1

recommended by Epic

4

upper limit (much stronger DOF blur)

The machine needs to be set to XR, for these settings to be active.
Learn more about Render groups - AR, VS, AR+VS, XR

Image up/down sampling

Same as PRODUCTION > Composite > 3D Graphics > Image up/down sampling

Body settings

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Body

This dropdown shows a list of all bodies to which the settings on the right will be applied to.

Output

Enable

Enables the rendering of the XR walls of the selected Body.

Color grading

Compensate for color discrepancies of the physical planes.

Angle correction

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  1. Select the body to adjust

  2. Enable Adjust color

  3. Move the camera to the most extreme up/down/left/right positions used in your production and adjust the corresponding color value

  4. Optionally, click "Copy correction to all bodies"

    • Copies the Adjust color settings from the selected body and overwrites these on all other bodies

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