Using Pixotope Motion
Pixotope Motion is available for Motion, AR/VS and XR licenses.
With Pixotope Motion and Erizos Studio you can take your motion graphics workflow to the next level.
Create your templates using Pixotope Editor and the power of Unreal Engine Motion Design
Render them with Pixotope Engine
Control them with Erizos Studio
Recommended Motion setup
We recommend having at least two machines
Control and Preview engine
Preview: Pixotope Motion
Control: Erizos Studio
Playout engine
Pixotope Motion
For creation of templates only Pixotope Motion is needed.

Setting up the control and preview engine
Install Pixotope Graphics
Install the Erizos Plugin which you can download from Pixotope Cloud > Downloads > [Installed Version] > Tools
Install Erizos Studio Server and Agent downloadable via the Erizos portal
For the Erizos Studio installer select the Server option
Learn more about where to download and how to install Erizos → https://docs.erizos.tv/userguide/StudioInstallation/
Install Erizos Media Hub if this Erizos component is part of your workflow
Open Pixotope Graphics and select the Server role
Learn more about Network roles - Stand-alone, Client or Server
Create a new show
Select "Motion template"
Enable "Initial push" and "Enable auto-pull"
A project with the Motion level structure is created
Learn more about the Motion level structure
Already have a project?
When creating a show, select "From Existing Project"
Select "Move/Copy into Synced Storage”
Enable "Initial push" and "Enable auto-pull"
If not already done, prepare your project for Motion
Setting up the playout engine
Install Pixotope
Install the Erizos Plugin which you can download from Pixotope Cloud > Downloads > [Installed Version] > Tools
Install the Erizos Agent downloadable via the Erizos portal
Open Pixotope Director
Select the Client role and connect to the above machine (Server)
The project will be pulled automatically
Learn more about how to Sync projects and other files in Synced storage